mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
99 lines
4.1 KiB
C#
99 lines
4.1 KiB
C#
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.Interface;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Pages
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{
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class SettingsPage : InterfacePage
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{
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private readonly InterfaceLabel _versionLabel;
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public SettingsPage(int width, int height)
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{
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// settings layout
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var settingsLayout = new InterfaceListLayout { Size = new Point(width, height), Selectable = true };
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var headerLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuHeaderSize)), ContentAlignment = InterfaceElement.Gravities.Left, HorizontalMode = true };
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{
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_versionLabel = new InterfaceLabel("", new Point((width - 150) / 2 - 2, headerLayout.Size.Y), new Point(1, 0))
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{ Translate = false, TextAlignment = InterfaceElement.Gravities.Left | InterfaceElement.Gravities.Top };
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_versionLabel.SetText(Values.VersionString);
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headerLayout.AddElement(_versionLabel);
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headerLayout.AddElement(new InterfaceLabel(Resources.GameHeaderFont, "settings_menu_header", new Point(150, (int)(height * Values.MenuHeaderSize)), new Point(0, 0)));
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}
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settingsLayout.AddElement(headerLayout);
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var contentLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuContentSize)), Selectable = true };
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// game settings button
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contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_game", element =>
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{
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Game1.UiPageManager.ChangePage(typeof(GameSettingsPage));
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}));
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//// audio settings button
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//contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_audio", element =>
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//{
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// Game1.UiPageManager.ChangePage(typeof(AudioSettingsPage));
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//}));
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// controll settings button
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contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_controls", element =>
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{
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Game1.UiPageManager.ChangePage(typeof(ControlSettingsPage));
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}));
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// graphic settings button
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contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_video", element =>
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{
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Game1.UiPageManager.ChangePage(typeof(GraphicSettingsPage));
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}));
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settingsLayout.AddElement(contentLayout);
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var bottomLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuFooterSize)), Selectable = true };
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// back button
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bottomLayout.AddElement(new InterfaceButton(new Point(60, 20), new Point(2, 4), "settings_menu_back", element =>
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{
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ExitPage();
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}));
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settingsLayout.AddElement(bottomLayout);
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PageLayout = settingsLayout;
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}
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public override void Update(CButtons pressedButtons, GameTime gameTime)
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{
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base.Update(pressedButtons, gameTime);
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// close the page
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if (ControlHandler.ButtonPressed(CButtons.B))
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ExitPage();
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}
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public override void OnLoad(Dictionary<string, object> intent)
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{
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PageLayout.Deselect(false);
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PageLayout.Select(InterfaceElement.Directions.Top, false);
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// only show the version in the main menu
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if(Game1.ScreenManager.CurrentScreenId == Values.ScreenNameGame)
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_versionLabel.TextColor = Color.Transparent;
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else
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_versionLabel.TextColor = Color.White;
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}
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private void ExitPage()
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{
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// save the new settings
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SettingsSaveLoad.SaveSettings();
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Game1.UiPageManager.PopPage();
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}
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}
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}
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