LADXHD/InGame/Pages/SettingsPage.cs

99 lines
4.1 KiB
C#
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2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.Controls;
using ProjectZ.InGame.Interface;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.Pages
{
class SettingsPage : InterfacePage
{
private readonly InterfaceLabel _versionLabel;
public SettingsPage(int width, int height)
{
// settings layout
var settingsLayout = new InterfaceListLayout { Size = new Point(width, height), Selectable = true };
var headerLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuHeaderSize)), ContentAlignment = InterfaceElement.Gravities.Left, HorizontalMode = true };
{
_versionLabel = new InterfaceLabel("", new Point((width - 150) / 2 - 2, headerLayout.Size.Y), new Point(1, 0))
{ Translate = false, TextAlignment = InterfaceElement.Gravities.Left | InterfaceElement.Gravities.Top };
_versionLabel.SetText(Values.VersionString);
headerLayout.AddElement(_versionLabel);
headerLayout.AddElement(new InterfaceLabel(Resources.GameHeaderFont, "settings_menu_header", new Point(150, (int)(height * Values.MenuHeaderSize)), new Point(0, 0)));
}
settingsLayout.AddElement(headerLayout);
var contentLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuContentSize)), Selectable = true };
// game settings button
contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_game", element =>
{
Game1.UiPageManager.ChangePage(typeof(GameSettingsPage));
}));
//// audio settings button
//contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_audio", element =>
//{
// Game1.UiPageManager.ChangePage(typeof(AudioSettingsPage));
//}));
// controll settings button
contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_controls", element =>
{
Game1.UiPageManager.ChangePage(typeof(ControlSettingsPage));
}));
// graphic settings button
contentLayout.AddElement(new InterfaceButton(new Point(150, 25), new Point(1, 2), "settings_menu_video", element =>
{
Game1.UiPageManager.ChangePage(typeof(GraphicSettingsPage));
}));
settingsLayout.AddElement(contentLayout);
var bottomLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuFooterSize)), Selectable = true };
// back button
bottomLayout.AddElement(new InterfaceButton(new Point(60, 20), new Point(2, 4), "settings_menu_back", element =>
{
ExitPage();
}));
settingsLayout.AddElement(bottomLayout);
PageLayout = settingsLayout;
}
public override void Update(CButtons pressedButtons, GameTime gameTime)
{
base.Update(pressedButtons, gameTime);
// close the page
if (ControlHandler.ButtonPressed(CButtons.B))
ExitPage();
}
public override void OnLoad(Dictionary<string, object> intent)
{
PageLayout.Deselect(false);
PageLayout.Select(InterfaceElement.Directions.Top, false);
// only show the version in the main menu
if(Game1.ScreenManager.CurrentScreenId == Values.ScreenNameGame)
_versionLabel.TextColor = Color.Transparent;
else
_versionLabel.TextColor = Color.White;
}
private void ExitPage()
{
// save the new settings
SettingsSaveLoad.SaveSettings();
Game1.UiPageManager.PopPage();
}
}
}