LADXHD/InGame/Pages/ExitGamePage.cs

69 lines
2.7 KiB
C#
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2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.Controls;
using ProjectZ.InGame.Interface;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.Pages
{
class ExitGamePage : InterfacePage
{
public ExitGamePage(int width, int height)
{
var margin = 6;
// yes no layout
var yesNoLayoutInside = new InterfaceListLayout() { Size = new Point(150 + margin * 2, 55), Selectable = true };
yesNoLayoutInside.AddElement(new InterfaceLabel(Resources.GameHeaderFont, "game_menu_exit_header", new Point(150, 30), new Point(1, 2)) { TextColor = Color.White });
var hLayout = new InterfaceListLayout() { Size = new Point(150, 25), Margin = new Point(0, 2), Selectable = true, HorizontalMode = true };
hLayout.AddElement(new InterfaceButton(new Point(74, 25), Point.Zero, "game_menu_exit_yes", OnClickYes) { Margin = new Point(2, 0) });
hLayout.AddElement(new InterfaceButton(new Point(74, 25), Point.Zero, "game_menu_exit_no", OnClickNo) { Margin = new Point(2, 0) });
yesNoLayoutInside.AddElement(hLayout);
var yesNoLayout = new InterfaceListLayout() { Size = new Point(width, height), Selectable = true };
yesNoLayout.AddElement(yesNoLayoutInside);
PageLayout = yesNoLayout;
}
public override void Update(CButtons pressedButtons, GameTime gameTime)
{
base.Update(pressedButtons, gameTime);
// close the page
if (ControlHandler.ButtonPressed(CButtons.B))
Game1.UiPageManager.PopPage();
}
public override void OnLoad(Dictionary<string, object> intent)
{
// select the "Back to Game" button
PageLayout.Deselect(false);
PageLayout.Select(InterfaceElement.Directions.Right, false);
}
public void OnClickNo(InterfaceElement element)
{
// go to the previous page
Game1.UiPageManager.PopPage();
}
public void OnClickYes(InterfaceElement element)
{
// if we are in a sequnece we make sure to revert the changes made in the sequence
if (Game1.GameManager.SaveManager.HistoryEnabled)
{
Game1.GameManager.SaveManager.RevertHistory();
Game1.GameManager.SaveManager.DisableHistory();
}
// save the game on exit
SaveGameSaveLoad.SaveGame(Game1.GameManager);
Game1.ScreenManager.ChangeScreen(Values.ScreenNameMenu);
}
}
}