LADXHD/InGame/Interface/InterfaceListLayout.cs

244 lines
7.9 KiB
C#
Raw Normal View History

2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Controls;
namespace ProjectZ.InGame.Interface
{
public class InterfaceListLayout : InterfaceElement
{
public List<InterfaceElement> Elements = new List<InterfaceElement>();
public Gravities ContentAlignment = Gravities.Center;
public bool HorizontalMode;
public bool AutoSize;
public bool PreventSelection;
private int _selectionIndex;
private int _width;
private int _height;
public InterfaceListLayout() { }
public override void Update()
{
base.Update();
foreach (var element in Elements)
element.Update();
}
public override void Draw(SpriteBatch spriteBatch, Vector2 drawPosition, float scale, float transparency)
{
// look for changes
foreach (var element in Elements)
{
if (element.ChangeUp)
{
Recalculate = true;
element.ChangeUp = false;
}
}
// recalculate the position of the elements if needed
if (Recalculate)
CalculatePosition();
base.Draw(spriteBatch, drawPosition, scale, transparency);
// draw all the visible elements inside the layout
foreach (var element in Elements)
{
if (element.Visible && !element.Hidden)
element.Draw(spriteBatch, element.Position.ToVector2() * scale + drawPosition, scale, transparency);
}
}
public override InputEventReturn PressedButton(CButtons pressedButton)
{
var eValue = Elements[_selectionIndex].PressedButton(pressedButton);
// return if the upper element reacted to the button press
if (eValue != InputEventReturn.Nothing)
return eValue;
var direction = 0;
if (HorizontalMode ? ControlHandler.MenuButtonPressed(CButtons.Left) : ControlHandler.MenuButtonPressed(CButtons.Up))
direction = -1;
if (HorizontalMode ? ControlHandler.MenuButtonPressed(CButtons.Right) : ControlHandler.MenuButtonPressed(CButtons.Down))
direction = 1;
if (direction == 0)
return InputEventReturn.Nothing;
// move selections
Elements[_selectionIndex].Deselect(true);
var rValue = InputEventReturn.Something;
do
{
_selectionIndex += direction;
if (_selectionIndex < 0)
{
rValue = PreventSelection ? InputEventReturn.Something : InputEventReturn.Nothing;
_selectionIndex = Elements.Count - 1;
}
else if (_selectionIndex >= Elements.Count)
{
rValue = PreventSelection ? InputEventReturn.Something : InputEventReturn.Nothing;
_selectionIndex = 0;
}
} while (!Elements[_selectionIndex].Selectable || !Elements[_selectionIndex].Visible);
if (direction < 0)
Elements[_selectionIndex].Select(HorizontalMode ? Directions.Right : Directions.Down, true);
else
Elements[_selectionIndex].Select(HorizontalMode ? Directions.Left : Directions.Top, true);
Game1.GameManager.PlaySoundEffect("D360-10-0A");
return rValue;
}
public override void Select(Directions direction, bool animate)
{
if (!Selectable)
return;
var dir = 1;
if (!HorizontalMode && direction == Directions.Down ||
HorizontalMode && direction == Directions.Right)
{
_selectionIndex = Elements.Count - 1;
dir = -1;
}
else if (!HorizontalMode && direction == Directions.Top ||
HorizontalMode && direction == Directions.Left)
{
_selectionIndex = 0;
dir = 1;
}
// find a selectable item in the list
while (!Elements[_selectionIndex].Selectable || !Elements[_selectionIndex].Visible)
_selectionIndex += dir;
Elements[_selectionIndex].Select(direction, animate);
base.Select(direction, animate);
}
public void SetSelectionIndex(int index)
{
_selectionIndex = MathHelper.Clamp(index, 0, Elements.Count - 1);
}
public void Select(int index, bool animate)
{
_selectionIndex = index;
Elements[_selectionIndex].Select(0, animate);
}
public override void Deselect(bool animate)
{
if (!Selectable)
return;
Elements[_selectionIndex].Deselect(animate);
base.Deselect(animate);
}
public InterfaceElement AddElement(InterfaceElement element)
{
Recalculate = true;
Elements.Add(element);
return element;
}
public override void CalculatePosition()
{
Recalculate = false;
_width = 0;
_height = 0;
// calculate the width
foreach (var element in Elements)
{
if (element.Hidden)
continue;
if (element.Recalculate)
element.CalculatePosition();
if (HorizontalMode)
{
_width += element.Size.X + element.Margin.X * 2;
_height = MathHelper.Max(element.Size.Y + element.Margin.Y * 2, _height);
}
else
{
_width = MathHelper.Max(element.Size.X + element.Margin.X * 2, _width);
_height += element.Size.Y + element.Margin.Y * 2;
}
}
// set the size of the layout
if (AutoSize)
{
Size.X = _width;
Size.Y = _height;
ChangeUp = true;
}
var centerX = Size.X / 2;
var centerY = Size.Y / 2;
var currentX = centerX - _width / 2;
var currentY = centerY - _height / 2;
// align content left/right
if ((ContentAlignment & Gravities.Left) != 0)
currentX = 0;
else if ((ContentAlignment & Gravities.Right) != 0)
currentX = Size.X - _width;
// align content top/bottom
if ((ContentAlignment & Gravities.Top) != 0)
currentY = 0;
else if ((ContentAlignment & Gravities.Bottom) != 0)
currentY = Size.Y - _height;
foreach (var element in Elements)
{
if (element.Hidden)
continue;
Point elementPosition;
if (HorizontalMode)
{
currentX += element.Margin.X;
elementPosition = new Point(currentX, centerY - element.Size.Y / 2);
currentX += element.Size.X + element.Margin.X;
}
else
{
currentY += element.Margin.Y;
elementPosition = new Point(centerX - element.Size.X / 2, currentY);
currentY += element.Size.Y + element.Margin.Y;
}
element.Position = elementPosition;
}
}
}
}