mirror of
https://github.com/Phantop/LADXHD.git
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80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Interface
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{
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public class InterfaceButton : InterfaceElement
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{
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public InterfaceElement InsideElement;
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public delegate void BFunction(InterfaceElement element);
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public BFunction ClickFunction;
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public InterfaceButton()
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{
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Selectable = true;
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Color = Values.MenuButtonColor;
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SelectionColor = Values.MenuButtonColorSelected;
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}
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public InterfaceButton(Point size, Point margin, InterfaceElement insideElement, BFunction clickFunction) : this()
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{
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Size = size;
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Margin = margin;
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InsideElement = insideElement;
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ClickFunction = clickFunction;
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}
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public InterfaceButton(Point size, Point margin, string text, BFunction clickFunction) : this()
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{
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Size = size;
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Margin = margin;
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var label = new InterfaceLabel(text, size, Point.Zero);
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InsideElement = label;
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ClickFunction = clickFunction;
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}
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public override void Select(Directions direction, bool animate)
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{
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InsideElement?.Select(direction, animate);
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base.Select(direction, animate);
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}
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public override void Deselect(bool animate)
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{
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InsideElement?.Deselect(animate);
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base.Deselect(animate);
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}
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public override InputEventReturn PressedButton(CButtons pressedButton)
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{
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if (pressedButton != CButtons.A)
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return InputEventReturn.Nothing;
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if (ClickFunction != null)
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{
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Game1.GameManager.PlaySoundEffect("D360-19-13");
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ClickFunction(this);
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return InputEventReturn.Something;
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}
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return InputEventReturn.Nothing;
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}
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public override void Draw(SpriteBatch spriteBatch, Vector2 drawPosition, float scale, float transparency)
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{
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base.Draw(spriteBatch, drawPosition, scale, transparency);
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// draw the embedded element
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InsideElement?.Draw(spriteBatch, drawPosition, scale, transparency);
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}
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}
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}
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