mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
|
using Microsoft.Xna.Framework;
|
|||
|
using Microsoft.Xna.Framework.Graphics;
|
|||
|
using ProjectZ.InGame.Map;
|
|||
|
using ProjectZ.InGame.Things;
|
|||
|
|
|||
|
namespace ProjectZ.InGame.GameSystems
|
|||
|
{
|
|||
|
class EndingSystem : GameSystem
|
|||
|
{
|
|||
|
private float _counter;
|
|||
|
private bool _isActive;
|
|||
|
|
|||
|
public override void OnLoad()
|
|||
|
{
|
|||
|
_isActive = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void Update()
|
|||
|
{
|
|||
|
if(!_isActive)
|
|||
|
return;
|
|||
|
|
|||
|
_counter -= Game1.DeltaTime;
|
|||
|
|
|||
|
if (_counter < 0)
|
|||
|
{
|
|||
|
_isActive = false;
|
|||
|
Game1.ScreenManager.ChangeScreen(Values.ScreenEnding);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Draw(SpriteBatch spriteBatch)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void StartEnding()
|
|||
|
{
|
|||
|
_isActive = true;
|
|||
|
_counter = 2000;
|
|||
|
|
|||
|
MapManager.ObjLink.MapTransitionStart = new Vector2(MapManager.ObjLink.EntityPosition.X, MapManager.ObjLink.EntityPosition.Y);
|
|||
|
MapManager.ObjLink.MapTransitionEnd = MapManager.ObjLink.MapTransitionStart;
|
|||
|
//MapManager.ObjLink.DirectionExit = Direction;
|
|||
|
|
|||
|
// append a map change
|
|||
|
((MapTransitionSystem)Game1.GameManager.GameSystems[typeof(MapTransitionSystem)]).AppendMapChange("ending.map", "entry");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|