LADXHD/InGame/GameObjects/Things/ObjPhotoFlash.cs

64 lines
2.2 KiB
C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
class ObjPhotoFlash : GameObject
{
private Rectangle _rectangle;
private float _flashTime = 125;
private float _percentage = 1;
private bool _fullScreen;
public ObjPhotoFlash(Map.Map map) : base(map)
{
_rectangle = new Rectangle(0, 0, Map.MapWidth * Values.TileSize, Map.MapHeight * Values.TileSize);
// on the overworld we use a fullscreen flash
if (map.MapWidth >= 4 || map.MapHeight >= 4)
_fullScreen = true;
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerTop, new CPosition(0, 0, 0)));
AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight));
}
public override void Init()
{
Game1.GameManager.PlaySoundEffect("D378-63-40");
}
private void Update()
{
_flashTime -= Game1.DeltaTime;
if (_flashTime > 0)
return;
_percentage -= Game1.TimeMultiplier * 0.075f;
if (_percentage < 0)
Map.Objects.DeleteObjects.Add(this);
}
private void Draw(SpriteBatch spriteBatch)
{
if (_fullScreen)
spriteBatch.Draw(Resources.SprWhite, MapManager.Camera.GetGameView(), Color.White * _percentage);
else
spriteBatch.Draw(Resources.SprWhite, _rectangle, Color.White * _percentage);
}
private void DrawLight(SpriteBatch spriteBatch)
{
if (_fullScreen)
spriteBatch.Draw(Resources.SprWhite, MapManager.Camera.GetGameView(), Color.White * _percentage);
else
spriteBatch.Draw(Resources.SprWhite, _rectangle, Color.White * _percentage);
}
}
}