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https://github.com/Phantop/LADXHD.git
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48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjOnPushDialog : GameObject
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{
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private readonly string _signText;
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public ObjOnPushDialog() : base("signpost_0") { }
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public ObjOnPushDialog(Map.Map map, int posX, int posY, string signText, int width, int height) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, width, height);
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_signText = signText;
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var box = new CBox(EntityPosition, 0, 0, width, height, 16);
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(box, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
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AddComponent(PushableComponent.Index, new PushableComponent(box, OnPush));
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}
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public ObjOnPushDialog(Map.Map map, int posX, int posY, int width, int height, string signText) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, width, height);
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_signText = signText;
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var box = new CBox(EntityPosition, 0, 0, width, height, 16);
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(box, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
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AddComponent(PushableComponent.Index, new PushableComponent(box, OnPush));
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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if (type == PushableComponent.PushType.Impact)
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return false;
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Game1.GameManager.StartDialogPath(_signText);
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return true;
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}
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}
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}
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