mirror of
https://github.com/Phantop/LADXHD.git
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111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjObjectRespawner : GameObject
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{
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private GameObject _spawnedObject;
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private Box _spawnBox;
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private readonly string _strDisableKey;
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private readonly string _strSpawnObjectId;
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private readonly object[] _objParameter;
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private const int SpawnTime = 250;
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private float _spawnCounter;
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private bool _isActive = true;
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public ObjObjectRespawner() : base("editor object respawner") { }
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public ObjObjectRespawner(Map.Map map, int posX, int posY, string strDisableKey, string strSpawnObjectId, string strSpawnParameter) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_spawnBox = new Box(posX, posY, 0, 16, 16, 8);
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_strDisableKey = strDisableKey;
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_strSpawnObjectId = strSpawnObjectId;
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string[] parameter = null;
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if (strSpawnParameter != null)
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{
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parameter = strSpawnParameter.Split('.');
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// @HACK: some objects have stings with dots in them...
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for (var i = 0; i < parameter.Length; i++)
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parameter[i] = parameter[i].Replace("$", ".");
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}
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_objParameter = MapData.GetParameter(strSpawnObjectId, parameter);
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if (_objParameter != null)
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{
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_objParameter[1] = posX;
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_objParameter[2] = posY;
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}
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if (_strSpawnObjectId == null)
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{
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IsDead = true;
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return;
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}
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// add key change listener
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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if (!string.IsNullOrEmpty(_strDisableKey))
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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OnKeyChange();
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SpawnObject();
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}
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private void OnKeyChange()
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{
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if (string.IsNullOrEmpty(_strDisableKey))
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return;
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var state = Game1.GameManager.SaveManager.GetString(_strDisableKey, "0");
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_isActive = state != "1";
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}
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private void Update()
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{
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if (!_isActive || (_spawnedObject != null && _spawnedObject.Map != null))
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{
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_spawnCounter = SpawnTime;
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return;
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}
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_spawnCounter -= Game1.DeltaTime;
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if (_spawnCounter > 0)
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return;
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// return if there is something there
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var outBox = Box.Empty;
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if (Map.Objects.Collision(_spawnBox, Box.Empty, Values.CollisionTypes.Normal | Values.CollisionTypes.Player, 0, 0, ref outBox))
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{
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_spawnCounter = SpawnTime * 0.25f;
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return;
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}
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SpawnObject();
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Game1.GameManager.PlaySoundEffect("D360-15-0F");
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// spawn explosion effect
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Map.Objects.SpawnObject(new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y, Values.LayerTop, "Particles/spawn", "run", true));
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}
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private void SpawnObject()
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{
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_spawnedObject = ObjectManager.GetGameObject(Map, _strSpawnObjectId, _objParameter);
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Map.Objects.SpawnObject(_spawnedObject);
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}
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}
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}
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