mirror of
https://github.com/Phantop/LADXHD.git
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83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.Systems;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjLeverStone : GameObject
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{
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private readonly List<GameObject> _collidingObjects = new List<GameObject>();
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private readonly CBox _box;
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private readonly Vector2 _startPosition;
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private readonly Vector2 _endPosition;
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private readonly int _direction;
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public ObjLeverStone() : base("movestone_0") { }
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public ObjLeverStone(Map.Map map, int posX, int posY, int direction) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_direction = direction;
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_startPosition = new Vector2(posX, posY);
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_endPosition = new Vector2(posX, posY) + AnimationHelper.DirectionOffset[direction] * 16;
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_box = new CBox(EntityPosition, 0, 0, 0, 16, 16, 8);
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// does not deal damage in the real game
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var damageBox = new CBox(EntityPosition, 1, 1, 0, 14, 14, 8);
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageBox, HitType.Object, 2));
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(_box, Values.CollisionTypes.Normal));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawSpriteComponent("movestone_0", EntityPosition, Vector2.Zero, Values.LayerBottom));
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}
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private void Update()
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{
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UpdatePosition(ObjPullLever.LeverState);
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}
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private void UpdatePosition(float amount)
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{
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var lastBox = _box.Box;
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EntityPosition.Set(Vector2.Lerp(_startPosition, _endPosition, amount));
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// @HACK: this kind of stuff should be inside the movement system
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// check for colliding bodies and push them forward
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_collidingObjects.Clear();
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Map.Objects.GetComponentList(_collidingObjects,
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(int)EntityPosition.Position.X - 1, (int)EntityPosition.Position.Y - 1, 18, 18, BodyComponent.Mask);
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foreach (var collidingObject in _collidingObjects)
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{
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var body = (BodyComponent)collidingObject.Components[BodyComponent.Index];
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if (body.BodyBox.Box.Intersects(_box.Box) && !body.BodyBox.Box.Intersects(lastBox))
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{
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var offset = Vector2.Zero;
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if (_direction == 2)
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offset.X = _box.Box.Left - body.BodyBox.Box.Right - 0.05f;
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else if (_direction == 0)
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offset.X = _box.Box.Right - body.BodyBox.Box.Left + 0.05f;
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else if (_direction == 3)
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offset.Y = _box.Box.Back - body.BodyBox.Box.Front - 0.05f;
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else if (_direction == 1)
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offset.Y = _box.Box.Front - body.BodyBox.Box.Back + 0.05f;
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SystemBody.MoveBody(body, offset, body.CollisionTypes, false, false, false);
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body.Position.NotifyListeners();
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}
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}
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}
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}
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}
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