mirror of
https://github.com/Phantop/LADXHD.git
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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjKeyConditionSetter : GameObject
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{
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private readonly SaveLoad.ConditionNode _condition;
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private readonly string _strKey;
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private bool _init;
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private bool _state;
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// key will be set and reset or just set
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private bool _reset;
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public ObjKeyConditionSetter() : base("editor key condition setter")
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{
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EditorColor = Color.Green;
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}
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public ObjKeyConditionSetter(Map.Map map, int posX, int posY, string strKey, string strCondition, bool reset) : base(map)
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{
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// set the key and delete the object
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if (string.IsNullOrEmpty(strKey) || string.IsNullOrEmpty(strCondition))
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{
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IsDead = true;
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return;
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}
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_strKey = strKey;
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_condition = SaveLoad.SaveCondition.GetConditionNode(strCondition);
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_reset = reset;
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
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}
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public void KeyChanged()
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{
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var active = _condition.Check();
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if (_init && active == _state)
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return;
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_init = true;
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if (active || _reset)
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{
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// update the state
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_state = active;
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Game1.GameManager.SaveManager.SetString(_strKey, active ? "1" : "0");
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// trigger event on the right map
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Map.Objects.TriggerKeyChange();
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}
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}
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}
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}
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