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25 lines
837 B
C#
25 lines
837 B
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjFloor : GameObject
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{
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public ObjFloor() : base("editor floor")
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{
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EditorColor = Color.YellowGreen * 0.65f;
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}
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public ObjFloor(Map.Map map, int posX, int posY, int depth) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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AddComponent(CollisionComponent.Index,
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new BoxCollisionComponent(new CBox(posX, posY, -10 + depth, 16, 16, 10), Values.CollisionTypes.Normal));
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}
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}
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}
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