LADXHD/InGame/GameObjects/Things/ObjFinalStairs.cs

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C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjFinalStairs : GameObject
{
private DrawSpriteComponent _drawComponent;
private CBox _collisionBox;
private const string spriteId = "final_stairs";
private string _spawnKey;
private bool _collided;
private bool _spawned;
private float _spawnTime = 8 / 60f * 1000;
private float _spawnCounter;
private int _spawnIndex;
public ObjFinalStairs() : base(spriteId) { }
public ObjFinalStairs(Map.Map map, int posX, int posY, string spawnKey) : base(map)
{
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, 16, 16);
_spawnKey = spawnKey;
_collisionBox = new CBox(posX + 7, posY + 5, 0, 2, 2, 2);
if (!string.IsNullOrEmpty(_spawnKey))
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, _drawComponent = new DrawSpriteComponent(spriteId, EntityPosition, Values.LayerBottom) { IsActive = false });
}
private void OnKeyChange()
{
if (!_spawned && Game1.GameManager.SaveManager.GetString(_spawnKey) == "1")
{
_spawned = true;
_drawComponent.IsActive = true;
Game1.GameManager.PlaySoundEffect("D360-47-2F");
}
}
private void Update()
{
if (!_spawned)
return;
if (_collided && _spawnIndex < 2)
{
_spawnCounter += Game1.DeltaTime;
if(_spawnCounter > _spawnTime)
{
_spawnCounter -= _spawnTime;
_spawnIndex++;
var objSprite = new ObjSprite(Map, (int)EntityPosition.X, (int)EntityPosition.Y - _spawnIndex * 16, spriteId, Vector2.Zero, Values.LayerBottom, null);
Map.Objects.SpawnObject(objSprite);
}
}
// collision with the player?
if (!_collided && MapManager.ObjLink._body.BodyBox.Box.Contains(_collisionBox.Box))
{
_collided = true;
Game1.GameManager.StartDialogPath("final_stairs");
MapManager.ObjLink.SetPosition(new Vector2(EntityPosition.X + 8, EntityPosition.Y + 12));
}
}
}
}