mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjFinalStairs : GameObject
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{
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private DrawSpriteComponent _drawComponent;
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private CBox _collisionBox;
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private const string spriteId = "final_stairs";
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private string _spawnKey;
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private bool _collided;
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private bool _spawned;
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private float _spawnTime = 8 / 60f * 1000;
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private float _spawnCounter;
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private int _spawnIndex;
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public ObjFinalStairs() : base(spriteId) { }
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public ObjFinalStairs(Map.Map map, int posX, int posY, string spawnKey) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_spawnKey = spawnKey;
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_collisionBox = new CBox(posX + 7, posY + 5, 0, 2, 2, 2);
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if (!string.IsNullOrEmpty(_spawnKey))
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, _drawComponent = new DrawSpriteComponent(spriteId, EntityPosition, Values.LayerBottom) { IsActive = false });
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}
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private void OnKeyChange()
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{
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if (!_spawned && Game1.GameManager.SaveManager.GetString(_spawnKey) == "1")
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{
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_spawned = true;
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_drawComponent.IsActive = true;
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Game1.GameManager.PlaySoundEffect("D360-47-2F");
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}
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}
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private void Update()
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{
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if (!_spawned)
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return;
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if (_collided && _spawnIndex < 2)
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{
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_spawnCounter += Game1.DeltaTime;
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if(_spawnCounter > _spawnTime)
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{
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_spawnCounter -= _spawnTime;
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_spawnIndex++;
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var objSprite = new ObjSprite(Map, (int)EntityPosition.X, (int)EntityPosition.Y - _spawnIndex * 16, spriteId, Vector2.Zero, Values.LayerBottom, null);
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Map.Objects.SpawnObject(objSprite);
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}
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}
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// collision with the player?
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if (!_collided && MapManager.ObjLink._body.BodyBox.Box.Contains(_collisionBox.Box))
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{
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_collided = true;
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Game1.GameManager.StartDialogPath("final_stairs");
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MapManager.ObjLink.SetPosition(new Vector2(EntityPosition.X + 8, EntityPosition.Y + 12));
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}
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}
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}
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}
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