mirror of
https://github.com/Phantop/LADXHD.git
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55 lines
2 KiB
C#
55 lines
2 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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public class ObjFinalBackgroundStairs : GameObject
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{
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private readonly string _despawnKey;
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private const int DespawnTime = 500;
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private double _despawnCounter;
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private bool _despawning;
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public ObjFinalBackgroundStairs() : base("editor_final_platform") { }
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public ObjFinalBackgroundStairs(Map.Map map, int posX, int posY, string despawnKey) : base(map)
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{
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_despawnKey = despawnKey;
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var sprite = new CSprite("final_background_stairs", new CPosition(posX, posY + 1, 0), new Vector2(0, -1)) { SpriteShader = Resources.ThanosSpriteShader0 };
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Resources.ThanosSpriteShader0.FloatParameter["Percentage"] = 0;
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if (!string.IsNullOrEmpty(_despawnKey))
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBackground));
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}
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private void OnKeyChange()
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{
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if (!_despawning && Game1.GameManager.SaveManager.GetString(_despawnKey) == "1")
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_despawning = true;
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}
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private void Update()
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{
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if (!_despawning)
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return;
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_despawnCounter += Game1.DeltaTime;
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if (_despawnCounter > DespawnTime)
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{
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Map.Objects.DeleteObjects.Add(this);
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return;
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}
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var percentage = (float)_despawnCounter / DespawnTime;
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Resources.ThanosSpriteShader0.FloatParameter["Percentage"] = percentage;
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}
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}
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}
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