LADXHD/InGame/GameObjects/Things/ObjEnemyRespawner.cs

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C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjEnemyRespawner : GameObject
{
private GameObject _gameObject;
private readonly string _strSpawnObjectId;
private readonly object[] _objParameter;
private int _lastFieldTime;
public ObjEnemyRespawner() : base("editor object respawner") { }
public ObjEnemyRespawner(Map.Map map, int posX, int posY, string strSpawnObjectId, string strSpawnParameter) : base(map)
{
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, 16, 16);
string[] parameter = null;
if (strSpawnParameter != null)
{
parameter = strSpawnParameter.Split('.');
// @HACK: some objects have stings with dots in them...
for (var i = 0; i < parameter.Length; i++)
parameter[i] = parameter[i].Replace("$", ".");
}
_strSpawnObjectId = strSpawnObjectId;
_objParameter = MapData.GetParameter(strSpawnObjectId, parameter);
if (_objParameter != null)
{
_objParameter[1] = posX;
_objParameter[2] = posY;
}
_lastFieldTime = Map.GetUpdateState(EntityPosition.Position);
// add key change listener
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
SpawnObject();
}
private void Update()
{
// field went out of the update range?
var updateState = Map.GetUpdateState(EntityPosition.Position);
// gameobject was removed from the map?
if (_gameObject == null || _gameObject.Map != null || _lastFieldTime >= updateState)
{
_lastFieldTime = updateState;
return;
}
SpawnObject();
}
private void SpawnObject()
{
_gameObject = ObjectManager.GetGameObject(Map, _strSpawnObjectId, _objParameter);
if (_gameObject != null)
Map.Objects.SpawnObject(_gameObject);
}
}
}