LADXHD/InGame/GameObjects/TestObjects/ObjWaterCurrentTester.cs

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C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Things;
using System;
namespace ProjectZ.InGame.GameObjects.Dungeon
{
internal class ObjWaterCurrentTester : GameObject
{
private BodyComponent _body;
private double _spawnTime;
public ObjWaterCurrentTester(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(-2, -2, 4, 4);
// this is the same size as the player so that it can not get thrown into the wall
_body = new BodyComponent(EntityPosition, -2, -2, 4, 4, 14)
{
CollisionTypes =
Values.CollisionTypes.Normal |
Values.CollisionTypes.NPCWall,
IgnoreHoles = true,
DragAir = 1.0f,
Drag = 1.0f,
Bounciness = 1.0f,
//MoveCollision = OnMoveCollision
};
_spawnTime = Game1.TotalGameTime;
//var speed = 2.5f;
//var direction = Game1.RandomNumber.Next(0, 1000) / 10f;
//_body.VelocityTarget.X = MathF.Sin(direction) * speed;
//_body.VelocityTarget.Y = MathF.Cos(direction) * speed;
var cSprite = new CSprite("teleporter_outer", EntityPosition, new Vector2(-2, -2));
AddComponent(BodyComponent.Index, _body);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(cSprite, Values.LayerPlayer));
}
private void Update()
{
if (_spawnTime + 1000 < Game1.TotalGameTime)
{
Map.Objects.DeleteObjects.Add(this);
}
}
//private void OnMoveCollision(Values.BodyCollision collision)
//{
// if ((collision & Values.BodyCollision.Horizontal) != 0)
// _body.VelocityTarget.X = -_body.VelocityTarget.X;
// if ((collision & Values.BodyCollision.Vertical) != 0)
// _body.VelocityTarget.Y = -_body.VelocityTarget.Y;
//}
}
}