mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
102 lines
3.9 KiB
C#
102 lines
3.9 KiB
C#
|
using Microsoft.Xna.Framework;
|
||
|
using ProjectZ.Base;
|
||
|
using ProjectZ.InGame.GameObjects.Base;
|
||
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
||
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
||
|
using ProjectZ.InGame.GameObjects.Things;
|
||
|
using ProjectZ.InGame.Map;
|
||
|
using ProjectZ.InGame.SaveLoad;
|
||
|
using ProjectZ.InGame.Things;
|
||
|
|
||
|
namespace ProjectZ.InGame.GameObjects.NPCs
|
||
|
{
|
||
|
class ObjGrandmother : GameObject
|
||
|
{
|
||
|
private ObjAnimator _objBroom;
|
||
|
|
||
|
private readonly Animator _animator;
|
||
|
private readonly string _dialogId;
|
||
|
|
||
|
private int _direction = -1;
|
||
|
private bool _showBroom;
|
||
|
private bool _missingBroomState;
|
||
|
|
||
|
public ObjGrandmother() : base("grandmother") { }
|
||
|
|
||
|
public ObjGrandmother(Map.Map map, int posX, int posY, string spawnCondition, string dialogId) : base(map)
|
||
|
{
|
||
|
var condition = SaveCondition.GetConditionNode(spawnCondition);
|
||
|
if (!condition.Check())
|
||
|
{
|
||
|
IsDead = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
|
||
|
EntitySize = new Rectangle(-8, -16, 16, 16);
|
||
|
|
||
|
_dialogId = dialogId;
|
||
|
|
||
|
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/npc_woman_broom");
|
||
|
_animator.Play("stand_-1");
|
||
|
|
||
|
var sprite = new CSprite(EntityPosition);
|
||
|
var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
|
||
|
var body = new BodyComponent(EntityPosition, -7, -12, 14, 12, 8);
|
||
|
|
||
|
AddComponent(BodyComponent.Index, body);
|
||
|
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
|
||
|
AddComponent(InteractComponent.Index, new InteractComponent(new CBox(EntityPosition, -7, -12, 14, 12, 8), Interact));
|
||
|
AddComponent(BaseAnimationComponent.Index, animationComponent);
|
||
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
||
|
AddComponent(DrawComponent.Index, new BodyDrawComponent(body, sprite, Values.LayerPlayer));
|
||
|
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(body, sprite));
|
||
|
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
|
||
|
|
||
|
if (Game1.GameManager.SaveManager.GetString("missing_broom", "0") == "1")
|
||
|
{
|
||
|
_missingBroomState = true;
|
||
|
_animator.Play("missing_broom");
|
||
|
_objBroom = new ObjAnimator(map, posX + 8, posY + 16, Values.LayerPlayer, "NPCs/broom", "show", false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnKeyChange()
|
||
|
{
|
||
|
var showBroomValue = Game1.GameManager.SaveManager.GetString("show_broom", "0");
|
||
|
if (!_showBroom && showBroomValue == "1")
|
||
|
{
|
||
|
_showBroom = true;
|
||
|
_animator.Play("show");
|
||
|
Map.Objects.SpawnObject(_objBroom);
|
||
|
}
|
||
|
if (_showBroom && showBroomValue == "0")
|
||
|
{
|
||
|
_missingBroomState = false;
|
||
|
_showBroom = false;
|
||
|
_animator.Play("stand_" + _direction);
|
||
|
Map.Objects.DeleteObjects.Add(_objBroom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (_missingBroomState)
|
||
|
return;
|
||
|
|
||
|
// look at the player
|
||
|
var box = new RectangleF(EntityPosition.X - 16 * _direction - 8, EntityPosition.Y - 32, 16, 48);
|
||
|
if (MapManager.ObjLink.BodyRectangle.Intersects(box))
|
||
|
{
|
||
|
_direction = EntityPosition.X < MapManager.ObjLink.PosX ? 1 : -1;
|
||
|
_animator.Play("stand_" + _direction);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool Interact()
|
||
|
{
|
||
|
Game1.GameManager.StartDialogPath(_dialogId);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|