LADXHD/InGame/GameObjects/NPCs/ObjGrandmother.cs

102 lines
3.9 KiB
C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.Base;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Things;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.NPCs
{
class ObjGrandmother : GameObject
{
private ObjAnimator _objBroom;
private readonly Animator _animator;
private readonly string _dialogId;
private int _direction = -1;
private bool _showBroom;
private bool _missingBroomState;
public ObjGrandmother() : base("grandmother") { }
public ObjGrandmother(Map.Map map, int posX, int posY, string spawnCondition, string dialogId) : base(map)
{
var condition = SaveCondition.GetConditionNode(spawnCondition);
if (!condition.Check())
{
IsDead = true;
return;
}
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
EntitySize = new Rectangle(-8, -16, 16, 16);
_dialogId = dialogId;
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/npc_woman_broom");
_animator.Play("stand_-1");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
var body = new BodyComponent(EntityPosition, -7, -12, 14, 12, 8);
AddComponent(BodyComponent.Index, body);
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
AddComponent(InteractComponent.Index, new InteractComponent(new CBox(EntityPosition, -7, -12, 14, 12, 8), Interact));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new BodyDrawComponent(body, sprite, Values.LayerPlayer));
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(body, sprite));
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
if (Game1.GameManager.SaveManager.GetString("missing_broom", "0") == "1")
{
_missingBroomState = true;
_animator.Play("missing_broom");
_objBroom = new ObjAnimator(map, posX + 8, posY + 16, Values.LayerPlayer, "NPCs/broom", "show", false);
}
}
private void OnKeyChange()
{
var showBroomValue = Game1.GameManager.SaveManager.GetString("show_broom", "0");
if (!_showBroom && showBroomValue == "1")
{
_showBroom = true;
_animator.Play("show");
Map.Objects.SpawnObject(_objBroom);
}
if (_showBroom && showBroomValue == "0")
{
_missingBroomState = false;
_showBroom = false;
_animator.Play("stand_" + _direction);
Map.Objects.DeleteObjects.Add(_objBroom);
}
}
private void Update()
{
if (_missingBroomState)
return;
// look at the player
var box = new RectangleF(EntityPosition.X - 16 * _direction - 8, EntityPosition.Y - 32, 16, 48);
if (MapManager.ObjLink.BodyRectangle.Intersects(box))
{
_direction = EntityPosition.X < MapManager.ObjLink.PosX ? 1 : -1;
_animator.Play("stand_" + _direction);
}
}
private bool Interact()
{
Game1.GameManager.StartDialogPath(_dialogId);
return true;
}
}
}