mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
239 lines
9.5 KiB
C#
239 lines
9.5 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjFishermanBoat : GameObject
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{
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private readonly ObjPhotoMouse _photoMouse;
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private bool _pullMouse;
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private bool _pulledMouse;
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private bool _falling;
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public BodyComponent Body;
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public readonly Animator Animator;
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private readonly CSprite _sprite;
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private readonly BodyDrawComponent _drawComponent;
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private readonly BodyDrawShadowComponent _shadowComponent;
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private readonly BodyCollisionComponent _collisionComponent;
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private readonly InteractComponent _interactionComponent;
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private readonly Vector2 _spawnPosition;
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private readonly string _dialogId;
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private string _currentAnimation;
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private string _spawnCondition;
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private bool _directionMode = true;
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public ObjFishermanBoat(Map.Map map, int posX, int posY, string spawnCondition, string animationId, string dialogId, Rectangle bodyRectangle) : base(map)
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{
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SprEditorImage = Resources.SprNpCs;
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EditorIconSource = new Rectangle(276, 2, 15, 16);
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if (string.IsNullOrEmpty(animationId))
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{
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IsDead = true;
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return;
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}
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(bodyRectangle.X - bodyRectangle.Width / 2, bodyRectangle.Y - bodyRectangle.Height, bodyRectangle.Width, bodyRectangle.Height);
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_spawnPosition = EntityPosition.Position;
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_spawnCondition = spawnCondition;
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_dialogId = dialogId;
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Animator = AnimatorSaveLoad.LoadAnimator("NPCs/" + animationId);
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if (Animator == null)
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{
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IsDead = true;
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return;
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}
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_sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(Animator, _sprite, Vector2.Zero);
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Body = new BodyComponent(EntityPosition,
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bodyRectangle.X - bodyRectangle.Width / 2, bodyRectangle.Y - bodyRectangle.Height, bodyRectangle.Width, bodyRectangle.Height, bodyRectangle.Height)
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{
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Gravity = -0.15f,
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};
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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AddComponent(BodyComponent.Index, Body);
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// only the player should collide with the npc
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AddComponent(CollisionComponent.Index, _collisionComponent = new BodyCollisionComponent(Body, Values.CollisionTypes.Enemy | Values.CollisionTypes.PushIgnore));
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AddComponent(InteractComponent.Index, _interactionComponent = new InteractComponent(Body.BodyBox, Interact));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, _drawComponent = new BodyDrawComponent(Body, _sprite, Values.LayerPlayer) { WaterOutline = false });
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AddComponent(DrawShadowComponent.Index, _shadowComponent = new BodyDrawShadowComponent(Body, _sprite));
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if (Game1.GameManager.SaveManager.GetString("photoMouseActive") == "1" &&
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Game1.GameManager.SaveManager.GetString("photo_sequence_bridge") == null)
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{
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_photoMouse = new ObjPhotoMouse(map, posX - 17, posY + 40, null, "mouseSeqBoat");
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map.Objects.SpawnObject(_photoMouse);
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}
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}
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private void SetActive(bool isActive)
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{
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_collisionComponent.IsActive = isActive;
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_interactionComponent.IsActive = isActive;
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_drawComponent.IsActive = isActive;
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_shadowComponent.IsActive = isActive;
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}
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private void Update()
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{
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if (_directionMode)
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{
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var playerDistance = new Vector2(
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MapManager.ObjLink.EntityPosition.X - (EntityPosition.X),
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MapManager.ObjLink.EntityPosition.Y - (EntityPosition.Y - 4));
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var dir = 3;
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// rotate in the direction of the player
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if (playerDistance.Length() < 32)
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dir = AnimationHelper.GetDirection(playerDistance);
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// look at the player
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if (_currentAnimation == null)
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{
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var animationIndex = Animator.GetAnimationIndex("stand_" + dir);
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if (animationIndex >= 0)
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Animator.Play(animationIndex);
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else
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Animator.Play("stand_" + (playerDistance.Y < 0 ? "1" : "3"));
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}
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}
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// finished playing
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if (_currentAnimation != null && !Animator.IsPlaying)
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{
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_currentAnimation = null;
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Game1.GameManager.SaveManager.SetString(_dialogId + "Finished", "1");
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}
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if (_pullMouse && _photoMouse != null && !_falling)
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{
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var targetPosition = new Vector2(EntityPosition.X - 25, EntityPosition.Y - 1);
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var pullDirection = targetPosition - _photoMouse.EntityPosition.Position;
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// pull slower in water
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var pullSpeed = (_photoMouse.Body.CurrentFieldState & MapStates.FieldStates.DeepWater) != 0 ? 0.25f : 0.5f;
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if (pullDirection.Length() > pullSpeed * Game1.TimeMultiplier)
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{
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pullDirection.Normalize();
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_photoMouse.Body.VelocityTarget = pullDirection * pullSpeed;
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}
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else
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{
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if (!_pulledMouse)
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{
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_pulledMouse = true;
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Game1.GameManager.SaveManager.SetString("mousePulledUp", "1");
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}
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_photoMouse.Body.VelocityTarget = Vector2.Zero;
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_photoMouse.EntityPosition.Set(targetPosition);
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}
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}
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}
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public void DisableRotating()
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{
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_directionMode = false;
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}
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private bool Interact()
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{
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Game1.GameManager.StartDialogPath(_dialogId);
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return true;
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}
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private void SetVisibility(bool visible)
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{
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_sprite.IsVisible = visible;
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_shadowComponent.IsActive = visible;
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}
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private void OnKeyChange()
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{
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if (_spawnCondition != null)
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{
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var spawnValue = Game1.GameManager.SaveManager.GetString(_spawnCondition);
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if (spawnValue == "1")
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SetActive(true);
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}
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// start new animation?
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var animationString = _dialogId + "Animation";
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var animationValues = Game1.GameManager.SaveManager.GetString(animationString);
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if (animationValues != null)
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{
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if (animationValues == "-")
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{
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_currentAnimation = null;
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}
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else if (animationValues != "")
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{
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SetVisibility(true);
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_currentAnimation = animationValues;
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Animator.Play(_currentAnimation);
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}
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else
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{
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SetVisibility(false);
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_currentAnimation = null;
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}
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Game1.GameManager.SaveManager.RemoveString(animationString);
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}
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var pullMouseString = "mousePullUp";
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var pullMouseValue = Game1.GameManager.SaveManager.GetString(pullMouseString);
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if (!string.IsNullOrEmpty(pullMouseValue))
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{
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_pullMouse = true;
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Game1.GameManager.SaveManager.RemoveString(pullMouseString);
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}
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var fallString = "fisherman_fall";
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var fallValue = Game1.GameManager.SaveManager.GetString(fallString);
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if (!string.IsNullOrEmpty(fallValue))
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{
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_falling = true;
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Body.Velocity = new Vector3(-1.75f, -0.75f, 0);
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if (_photoMouse != null)
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{
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_photoMouse.Body.IgnoresZ = false;
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_photoMouse.Body.Velocity.X = -0.25f;
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}
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Game1.GameManager.SaveManager.RemoveString(fallString);
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}
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var resetString = "fisherman_reset";
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var resetValue = Game1.GameManager.SaveManager.GetString(resetString);
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if (!string.IsNullOrEmpty(resetValue))
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{
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_pullMouse = false;
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// reset the position and remove the photo mouse
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// must be ontop of the boat
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EntityPosition.Set(new Vector2(_spawnPosition.X, _spawnPosition.Y - 2));
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if (_photoMouse != null)
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Map.Objects.DeleteObjects.Add(_photoMouse);
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Game1.GameManager.SaveManager.RemoveString(resetString);
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}
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}
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}
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}
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