mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
182 lines
6.6 KiB
C#
182 lines
6.6 KiB
C#
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using System;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjBallChildrenAttacked : GameObject
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{
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private readonly AiComponent _aiComponent;
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private readonly ObjPersonNew _firstPerson;
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private readonly ObjPersonNew _secondPerson;
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private readonly Rectangle _fieldRectangle;
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private readonly Vector2 _startPosition0;
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private readonly Vector2 _startPosition1;
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private readonly Vector2 _centerPosition;
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private Vector2 _moveDirection0;
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private Vector2 _moveDirection1;
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private float _moveDistance0;
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private float _moveDistance1;
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private const int MoveTime = 500;
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private float _npcGroundCount;
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private bool _musicPlaying;
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public ObjBallChildrenAttacked() : base("green_child") { }
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public ObjBallChildrenAttacked(Map.Map map, int posX, int posY, string spawnCondition) : base(map)
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{
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// check if the entity should get spawned
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if (!string.IsNullOrEmpty(spawnCondition))
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{
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var condition = SaveLoad.SaveCondition.GetConditionNode(spawnCondition);
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if (!condition.Check())
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{
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IsDead = true;
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return;
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}
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}
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EntityPosition = new CPosition(posX, posY + 16, 0);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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_fieldRectangle = map.GetField(posX, posY);
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_centerPosition = new Vector2(posX + 24, posY);
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_firstPerson = new ObjPersonNew(Map, posX, posY, null, "npc_green_boy", "npc_kid_attacked", null, new Rectangle(0, 0, 14, 10));
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_secondPerson = new ObjPersonNew(Map, posX + 48, posY, null, "npc_red_boy", "npc_kid_attacked", null, new Rectangle(0, 0, 14, 10));
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_firstPerson.DisableRotating();
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_secondPerson.DisableRotating();
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_firstPerson.Animator.SpeedMultiplier = 2;
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_secondPerson.Animator.SpeedMultiplier = 2;
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Map.Objects.SpawnObject(_firstPerson);
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Map.Objects.SpawnObject(_secondPerson);
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_startPosition0 = _firstPerson.EntityPosition.Position;
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_startPosition1 = _secondPerson.EntityPosition.Position;
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var stateIdle = new AiState(UpdateIdle);
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var stateMove = new AiState { Init = InitMove };
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stateMove.Trigger.Add(new AiTriggerCountdown(MoveTime, MoveTick, MoveEnd));
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var stateMoved = new AiState(UpdateJumping);
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_aiComponent = new AiComponent();
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_aiComponent.States.Add("idle", stateIdle);
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_aiComponent.States.Add("move", stateMove);
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_aiComponent.States.Add("moved", stateMoved);
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_aiComponent.ChangeState("idle");
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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// start/stop playing music
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if (_fieldRectangle.Contains(MapManager.ObjLink.EntityPosition.Position))
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{
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if (!_musicPlaying)
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{
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_musicPlaying = true;
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Game1.GameManager.SetMusic(13, 2);
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}
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}
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else
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{
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if (_musicPlaying)
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{
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_musicPlaying = false;
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Game1.GameManager.SetMusic(-1, 2);
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}
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}
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}
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private void InitMove()
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{
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_moveDirection0 = MapManager.ObjLink.EntityPosition.Position - _firstPerson.EntityPosition.Position;
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_moveDirection1 = MapManager.ObjLink.EntityPosition.Position - _secondPerson.EntityPosition.Position;
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if (_moveDirection0 != Vector2.Zero)
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_moveDirection0.Normalize();
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if (_moveDirection1 != Vector2.Zero)
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_moveDirection1.Normalize();
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// scale the distance the boys move so that they are approximately at the same height
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_moveDistance0 = 14 / (1 - MathF.Abs(_moveDirection0.X) / 1.85f);
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_moveDistance1 = 14 / (1 - MathF.Abs(_moveDirection1.X) / 1.85f);
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}
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private void MoveTick(double counter)
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{
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MapManager.ObjLink.FreezePlayer();
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var moveAmount = 1 - (float)(counter / MoveTime);
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var person0Position = _startPosition0 + _moveDirection0 * _moveDistance0 * moveAmount;
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var person1Position = _startPosition1 + _moveDirection1 * _moveDistance1 * moveAmount;
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_firstPerson.EntityPosition.Set(person0Position);
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_secondPerson.EntityPosition.Set(person1Position);
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}
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private void MoveEnd()
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{
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MoveTick(1);
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_aiComponent.ChangeState("moved");
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Game1.GameManager.StartDialogPath("npc_kid_attacked");
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}
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private void UpdateIdle()
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{
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UpdateJumping();
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// start walking towards the player?
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var playerDirection = MapManager.ObjLink.EntityPosition.Position - _centerPosition;
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var playerDistance = playerDirection.Length();
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if (playerDistance < 56)
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{
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if (playerDistance > 40)
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_aiComponent.ChangeState("move");
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else
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MoveEnd();
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}
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}
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private void UpdateJumping()
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{
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if (_firstPerson.Body.IsGrounded)
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{
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_npcGroundCount -= Game1.DeltaTime;
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if (_npcGroundCount < 0)
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{
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_firstPerson.Body.Velocity.Z = 1f;
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_secondPerson.Body.Velocity.Z = 1f;
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_npcGroundCount = 200;
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}
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}
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// look towards the player
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var playerDistance = MapManager.ObjLink.EntityPosition.Position - _firstPerson.EntityPosition.Position;
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if (playerDistance.Length() < 64)
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{
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var direction = playerDistance.Y < 0 ? "1" : "3";
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_firstPerson.Animator.Play("stand_" + direction);
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_secondPerson.Animator.Play("stand_" + direction);
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}
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}
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}
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}
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