mirror of
https://github.com/Phantop/LADXHD.git
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57 lines
2 KiB
C#
57 lines
2 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.MidBoss
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{
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internal class MBossDesertLanmolaSand : GameObject
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{
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private readonly Animator _animator;
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private Vector3 _velocity;
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public MBossDesertLanmolaSand(Map.Map map, Vector2 position, bool mirrorH) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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_animator = AnimatorSaveLoad.LoadAnimator("MidBoss/desertLanmola");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(0, 0))
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{
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MirroredH = mirrorH
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};
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_animator.Play("sand_up");
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_velocity = new Vector3(-0.55f, 0, 1.125f);
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if (mirrorH)
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_velocity.X = -_velocity.X;
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AddComponent(AnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerPlayer));
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}
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private void Update()
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{
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EntityPosition.Set(EntityPosition.Position + new Vector2(_velocity.X, _velocity.Y) * Game1.TimeMultiplier);
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EntityPosition.Z += _velocity.Z * Game1.TimeMultiplier;
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_velocity.Z -= Game1.TimeMultiplier * 0.1f;
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// despawn
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if (EntityPosition.Z < 0)
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{
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Map.Objects.DeleteObjects.Add(this);
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return;
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}
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if (_velocity.Z < 0)
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_animator.Play("sand_down");
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}
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}
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}
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