LADXHD/InGame/GameObjects/Enemies/ObjBeetleSpawner.cs

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2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Enemies;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjBeetleSpawner : GameObject
{
private readonly List<GameObject> _enemyList = new List<GameObject>();
private readonly Rectangle _triggerField;
private const float SpawnTimer = 1250;
private float _spawnCounter = SpawnTimer;
public ObjBeetleSpawner() : base("beetle") { }
public ObjBeetleSpawner(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
EntitySize = new Rectangle(-16, -16, 32, 32);
_triggerField = map.GetField(posX, posY);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
}
private void Update()
{
var playerDistance = MapManager.ObjLink.EntityPosition.Position - EntityPosition.Position;
if (playerDistance.Length() < 36)
_spawnCounter -= Game1.DeltaTime;
if (_spawnCounter <= 0)
{
_spawnCounter = SpawnTimer;
// get the enemies the object should watch over
Map.Objects.GetGameObjectsWithTag(_enemyList, Values.GameObjectTag.Enemy,
_triggerField.X, _triggerField.Y, _triggerField.Width, _triggerField.Height);
// spawn a new beetle there are no more than 3 enemies in the area
if (_enemyList.Count < 4)
{
var newBeetle = new EnemyBeetle(Map, (int)EntityPosition.X - 8, (int)EntityPosition.Y - 8);
Map.Objects.SpawnObject(newBeetle);
}
}
}
}
}