mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
|
using Microsoft.Xna.Framework;
|
|||
|
using ProjectZ.InGame.GameObjects.Base;
|
|||
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|||
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|||
|
using ProjectZ.InGame.SaveLoad;
|
|||
|
using ProjectZ.InGame.Things;
|
|||
|
|
|||
|
namespace ProjectZ.InGame.GameObjects.Enemies
|
|||
|
{
|
|||
|
class EnemyFlameFountain : GameObject
|
|||
|
{
|
|||
|
private readonly Animator _animator;
|
|||
|
|
|||
|
private int _lastFrameIndex;
|
|||
|
|
|||
|
public EnemyFlameFountain() : base("flame fountain") { }
|
|||
|
|
|||
|
public EnemyFlameFountain(Map.Map map, int posX, int posY) : base(map)
|
|||
|
{
|
|||
|
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
|
|||
|
EntitySize = new Rectangle(-8, -8, 16, 16);
|
|||
|
|
|||
|
_animator = AnimatorSaveLoad.LoadAnimator("Enemies/flame fountain");
|
|||
|
_animator.Play("idle");
|
|||
|
|
|||
|
var sprite = new CSprite(EntityPosition);
|
|||
|
var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(-8, -8));
|
|||
|
|
|||
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|||
|
AddComponent(BaseAnimationComponent.Index, animationComponent);
|
|||
|
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
|
|||
|
}
|
|||
|
|
|||
|
private void Update()
|
|||
|
{
|
|||
|
// spawn a fireball
|
|||
|
if (_animator.CurrentFrameIndex == 1 && _lastFrameIndex == 0)
|
|||
|
{
|
|||
|
Map.Objects.SpawnObject(
|
|||
|
new EnemyFlameFountainFireball(Map, new Vector2(EntityPosition.X, EntityPosition.Y + 8), new Vector2(0, 1)));
|
|||
|
}
|
|||
|
|
|||
|
_lastFrameIndex = _animator.CurrentFrameIndex;
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|