LADXHD/InGame/GameObjects/Enemies/EnemyFlameFountain.cs

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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Enemies
{
class EnemyFlameFountain : GameObject
{
private readonly Animator _animator;
private int _lastFrameIndex;
public EnemyFlameFountain() : base("flame fountain") { }
public EnemyFlameFountain(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
EntitySize = new Rectangle(-8, -8, 16, 16);
_animator = AnimatorSaveLoad.LoadAnimator("Enemies/flame fountain");
_animator.Play("idle");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(-8, -8));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
}
private void Update()
{
// spawn a fireball
if (_animator.CurrentFrameIndex == 1 && _lastFrameIndex == 0)
{
Map.Objects.SpawnObject(
new EnemyFlameFountainFireball(Map, new Vector2(EntityPosition.X, EntityPosition.Y + 8), new Vector2(0, 1)));
}
_lastFrameIndex = _animator.CurrentFrameIndex;
}
}
}