LADXHD/InGame/GameObjects/Dungeon/ObjDungeonBlackRoom.cs

92 lines
3.2 KiB
C#
Raw Normal View History

2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.Base;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Dungeon
{
internal class ObjDungeonBlackRoom : GameObject
{
private readonly Rectangle _roomRectangle;
private readonly Rectangle _roomRectangleSmall;
private readonly string _saveId;
private RectangleF _collisionRectangle;
private float _changeCount;
private float _percentage;
private int _changeTime = 66;
private bool _isTransitioning;
public ObjDungeonBlackRoom(Map.Map map, int posX, int posY, string saveId, int width, int height) : base(map)
{
SprEditorImage = Resources.SprWhite;
EditorIconSource = new Rectangle(0, 0, 16, 16);
EditorColor = Color.Red * 0.75f;
_saveId = saveId;
if (!string.IsNullOrEmpty(_saveId) && Game1.GameManager.SaveManager.GetString(saveId) == "1")
{
IsDead = true;
return;
}
_roomRectangle = new Rectangle(posX, posY, width, height);
_roomRectangleSmall = new Rectangle(posX + 14, posY + 14, width - 28, height - 28);
_collisionRectangle = new RectangleF(posX - 16, posY - 16, width + 32, height + 32);
_changeCount = _changeTime;
// room can also get uncovered by setting a key
if (!string.IsNullOrEmpty(_saveId))
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight) { Layer = Values.LightLayer2 });
AddComponent(BlurDrawComponent.Index, new BlurDrawComponent(DrawBlur));
}
private void OnKeyChange()
{
var keyState = Game1.GameManager.SaveManager.GetString(_saveId);
if (keyState == "1")
_isTransitioning = true;
}
private void Update()
{
if (!_isTransitioning && _collisionRectangle.Intersects(MapManager.ObjLink.BodyRectangle))
_isTransitioning = true;
if (_isTransitioning)
{
_changeCount -= Game1.DeltaTime;
if (_changeCount < 0)
{
Map.Objects.DeleteObjects.Add(this);
if (!string.IsNullOrEmpty(_saveId))
Game1.GameManager.SaveManager.SetString(_saveId, "1");
}
}
_percentage = _changeCount / _changeTime;
}
private void DrawLight(SpriteBatch spriteBatch)
{
spriteBatch.Draw(Resources.SprWhite, _roomRectangleSmall, Color.Black * _percentage);
}
private void DrawBlur(SpriteBatch spriteBatch)
{
spriteBatch.Draw(Resources.SprWhite, _roomRectangle, Color.Black * _percentage);
}
}
}