LADXHD/InGame/GameObjects/Dungeon/ObjDungeon.cs

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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
namespace ProjectZ.InGame.GameObjects.Dungeon
{
internal class ObjDungeon : GameObject
{
public ObjDungeon() : base("editor dungeon") { }
public ObjDungeon(Map.Map map, int posX, int posY, string dungeonName, bool updatePosition, int dungeonLevel) : base(map)
{
if (!string.IsNullOrEmpty(dungeonName))
Game1.GameManager.SetDungeon(dungeonName, dungeonLevel);
// this is used in side rooms of a dungeon
// normally this are the 2d rooms
if (updatePosition)
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
}
private void Update()
{
var playerPosition = new Point(
(int)(MapManager.ObjLink.PosX - Map.MapOffsetX * 16) / 160,
(int)(MapManager.ObjLink.PosY - Map.MapOffsetY * 16) / 128);
// update the player position on the dungeon map
Game1.GameManager.DungeonUpdatePlayerPosition(playerPosition);
}
}
}