LADXHD/InGame/GameObjects/Base/Components/AI/AiTriggerSwitch.cs

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2023-12-14 22:21:22 +00:00

namespace ProjectZ.InGame.GameObjects.Base.Components.AI
{
class AiTriggerSwitch : AiTrigger
{
public int StartTime;
public double CurrentTime;
public bool State;
public AiTriggerSwitch(int startTime)
{
StartTime = startTime;
}
public override void OnInit()
{
State = true;
CurrentTime = 0;
}
public override void Update()
{
if (CurrentTime > 0)
CurrentTime -= Game1.DeltaTime;
if (CurrentTime <= 0)
State = true;
}
public void Reset()
{
CurrentTime = StartTime;
State = false;
}
}
}