LADXHD/Editor/DigMapEditor.cs

182 lines
6.8 KiB
C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ProjectZ.Base;
using ProjectZ.Base.UI;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
using System.Collections.Generic;
namespace ProjectZ.Editor
{
class DigMapEditor
{
private readonly EditorCamera _camera;
private Dictionary<string, Color> _colorMap = new Dictionary<string, Color>();
private Color[,] _colorData;
private Stack<Color> _colorStack = new Stack<Color>();
private Map CurrentMap => Game1.GameManager.MapManager.CurrentMap;
private string LastMap;
private string _selection = "";
private int _tileWidth = 16;
private int _tileHeight = 16;
private int _leftToolbarWidth = 200;
public DigMapEditor(EditorCamera camera)
{
_camera = camera;
_colorStack.Clear();
_colorStack.Push(Color.Black);
_colorStack.Push(Color.Purple);
_colorStack.Push(Color.Orange);
_colorStack.Push(Color.Red);
//_colorStack.Push(Color.Blue);
//_colorStack.Push(Color.Green);
_colorMap.Add("", Color.White * 0.5f);
_colorMap.Add("1", Color.Green);
_colorMap.Add("2", Color.Blue);
}
public void SetUpUi(int posY)
{
var buttonWidth = 190;
var buttonHeight = 35;
var distanceY = buttonHeight + 5;
Game1.EditorUi.AddElement(new UiTextInput(new Rectangle(5, posY, buttonWidth, 50),
Resources.EditorFontMonoSpace, 50, "Mode", Values.EditorUiDigTileEditor,
uiElement => ((UiTextInput)uiElement).StrValue = _selection ?? "",
uiElement => _selection = ((UiTextInput)uiElement).StrValue));
Game1.EditorUi.AddElement(new UiButton(new Rectangle(5, posY += 55, buttonWidth, buttonHeight),
Resources.EditorFont, "Fill Map", "button", Values.EditorUiDigTileEditor, null, FillMap));
}
public void Update(GameTime gameTime)
{
Game1.EditorUi.CurrentScreen = Values.EditorUiDigTileEditor;
if (LastMap != CurrentMap.MapFileName)
{
LastMap = CurrentMap.MapFileName;
UpdateColor();
}
var cursorPosition = GetTiledCursor();
if (cursorPosition.X >= 0)
{
if (InputHandler.MouseRightDown() || InputHandler.KeyPressed(Keys.Space))
_selection = CurrentMap.DigMap[cursorPosition.X, cursorPosition.Y];
if (InputHandler.MouseLeftDown())
{
CurrentMap.DigMap[cursorPosition.X, cursorPosition.Y] = _selection;
UpdateColor(cursorPosition.X, cursorPosition.Y);
}
}
}
public void Draw(SpriteBatch spriteBatch)
{
for (var y = 0; y < CurrentMap.DigMap.GetLength(1); y++)
{
for (var x = 0; x < CurrentMap.DigMap.GetLength(0); x++)
{
var posX = _tileWidth * x;
var posY = _tileHeight * y;
var width = _tileWidth;
var height = _tileHeight;
spriteBatch.Draw(Resources.SprWhite, new Rectangle(
posX + (_tileWidth - width) / 2,
posY + (_tileHeight - height) / 2, width, height), _colorData[x, y] * 0.75f);
}
}
var cursorPosition = GetTiledCursor();
if (cursorPosition.X >= 0 && !string.IsNullOrEmpty(CurrentMap.DigMap[cursorPosition.X, cursorPosition.Y]))
{
var spriteSize = Resources.EditorFont.MeasureString(CurrentMap.DigMap[cursorPosition.X, cursorPosition.Y]);
var scale = spriteSize.X > spriteSize.Y ? (_tileWidth - 2) / spriteSize.X : 1;
spriteBatch.DrawString(Resources.EditorFont, CurrentMap.DigMap[cursorPosition.X, cursorPosition.Y],
new Vector2(
_tileWidth * cursorPosition.X + _tileWidth / 2 - (spriteSize.X / 2 * scale),
_tileHeight * cursorPosition.Y + _tileHeight / 2 - (spriteSize.Y / 2 * scale)),
Color.White, 0, Vector2.One, new Vector2(scale), SpriteEffects.None, 0);
}
}
private void UpdateColor()
{
_colorData = new Color[CurrentMap.DigMap.GetLength(0), CurrentMap.DigMap.GetLength(1)];
for (var y = 0; y < CurrentMap.DigMap.GetLength(1); y++)
for (var x = 0; x < CurrentMap.DigMap.GetLength(0); x++)
UpdateColor(x, y);
}
private void UpdateColor(int x, int y)
{
if (_colorMap.TryGetValue(CurrentMap.DigMap[x, y], out var color))
_colorData[x, y] = color;
else
{
Color newColor;
if (_colorStack.Count > 0)
{
newColor = _colorStack.Pop();
}
else
{
newColor = new Color(
Game1.RandomNumber.Next(0, 256),
Game1.RandomNumber.Next(0, 256),
Game1.RandomNumber.Next(0, 256));
}
_colorData[x, y] = newColor;
_colorMap.Add(CurrentMap.DigMap[x, y], newColor);
}
}
private void FillMap(UiElement uiElement)
{
for (var y = 0; y < CurrentMap.DigMap.GetLength(1); y++)
for (var x = 0; x < CurrentMap.DigMap.GetLength(0); x++)
CurrentMap.DigMap[x, y] = _selection;
}
public Point GetTiledCursor()
{
var _mousePosition = InputHandler.MousePosition();
var position = new Point(
(int)((_mousePosition.X - _camera.Location.X) / (_tileWidth * _camera.Scale)),
(int)((_mousePosition.Y - _camera.Location.Y) / (_tileHeight * _camera.Scale)));
// fix
if (_mousePosition.X - _camera.Location.X < 0)
position.X--;
if (_mousePosition.Y - _camera.Location.Y < 0)
position.Y--;
if (_mousePosition.X > _leftToolbarWidth &&
0 <= position.X && position.X < CurrentMap.DigMap.GetLength(0) &&
0 <= position.Y && position.Y < CurrentMap.DigMap.GetLength(1))
{
return position;
}
return new Point(-1, -1);
}
}
}