mirror of
https://github.com/Phantop/LADXHD.git
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57 lines
2 KiB
C#
57 lines
2 KiB
C#
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.SaveLoad;
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namespace ProjectZ.InGame.Interface
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{
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public class InterfaceImage : InterfaceElement
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{
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public Rectangle SourceRectangle;
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public Vector2 Offset;
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public Color ImageColor = Color.White;
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public Vector2 Origin;
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public SpriteEffects Effects;
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private readonly Texture2D _sprImage;
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private readonly Vector2 _drawOffset;
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public InterfaceImage(DictAtlasEntry sprite, Point margin)
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{
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_sprImage = sprite.Texture;
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SourceRectangle = sprite.ScaledRectangle;
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Size = new Point(sprite.SourceRectangle.Width, sprite.SourceRectangle.Height);
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Margin = margin;
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}
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public InterfaceImage(Texture2D sprImage, Rectangle rectangle, Point size, Point margin)
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{
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_sprImage = sprImage;
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SourceRectangle = rectangle;
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if (size == Point.Zero)
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Size = new Point(SourceRectangle.Width, SourceRectangle.Height);
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else
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Size = size;
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Margin = margin;
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if (size != Point.Zero)
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_drawOffset = new Vector2(Size.X / 2 - SourceRectangle.Width / 2, Size.Y / 2 - SourceRectangle.Height / 2);
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}
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public override void Draw(SpriteBatch spriteBatch, Vector2 drawPosition, float scale, float transparency)
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{
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base.Draw(spriteBatch, drawPosition, scale, transparency);
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if (!Visible || Hidden)
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return;
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spriteBatch.Draw(_sprImage, new Rectangle(
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(int)(drawPosition.X + _drawOffset.X * scale + Offset.X * scale),
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(int)(drawPosition.Y + _drawOffset.Y * scale + Offset.Y * scale),
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(int)(SourceRectangle.Width * scale),
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(int)(SourceRectangle.Height * scale)), SourceRectangle, ImageColor * transparency, 0, Origin, Effects, 0);
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}
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}
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}
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