LADXHD/InGame/Interface/InterfaceGravityLayout.cs

98 lines
2.9 KiB
C#
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2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ProjectZ.InGame.Interface
{
public class InterfaceGravityLayout : InterfaceElement
{
public List<InterfaceElement> Elements = new List<InterfaceElement>();
public InterfaceGravityLayout()
{
Selectable = true;
}
public override void Update()
{
base.Update();
foreach (var element in Elements)
element.Update();
}
public override void Deselect(bool animate)
{
foreach (var element in Elements)
if (element.Selectable)
element.Deselect(animate);
base.Deselect(animate);
}
public InterfaceElement AddElement(InterfaceElement element)
{
Recalculate = true;
Elements.Add(element);
return element;
}
public override void Draw(SpriteBatch spriteBatch, Vector2 drawPosition, float scale, float transparency)
{
if (Recalculate)
CalculatePosition();
base.Draw(spriteBatch, drawPosition, scale, transparency);
// draw all elements that are inside the layout
foreach (var element in Elements)
{
element.Draw(spriteBatch, element.Position.ToVector2() * scale + drawPosition, scale, transparency);
}
}
public override void CalculatePosition()
{
Recalculate = false;
var centerX = Size.X / 2;
var centerY = Size.Y / 2;
var left = 0;
var right = Size.X;
var top = 0;
var down = Size.Y;
foreach (var element in Elements)
{
if (element.ChangeUp)
element.CalculatePosition();
var elementPosition = Point.Zero;
if (element.Gravity == Gravities.Center)
{
elementPosition = new Point(
centerX - element.Size.X / 2, centerY - element.Size.Y / 2);
}
else if (element.Gravity == Gravities.Left)
{
elementPosition = new Point(
left + element.Margin.X, centerY - element.Size.Y / 2);
left += element.Size.X + element.Margin.X * 2;
}
else if (element.Gravity == Gravities.Right)
{
elementPosition = new Point(
right - element.Size.X - element.Margin.X, centerY - element.Size.Y / 2);
left += element.Size.X + element.Margin.X * 2;
}
element.Position = elementPosition;
}
}
}
}