LADXHD/InGame/Overlay/Sequences/ShrineSequence.cs

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735 B
C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.Controls;
namespace ProjectZ.InGame.Overlay.Sequences
{
class ShrineSequence : GameSequence
{
public ShrineSequence()
{
_sequenceWidth = 160;
_sequenceHeight = 144;
// background
Sprites.Add(new SeqSprite("shrine", new Vector2(0, 0), 0));
}
public override void Update()
{
base.Update();
// can close the overlay if the dialog isn't running anymore
if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B))
Game1.GameManager.InGameOverlay.CloseOverlay();
}
}
}