mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 12:24:16 +00:00
183 lines
7.1 KiB
C#
183 lines
7.1 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Things;
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using System;
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namespace ProjectZ.InGame.Overlay.Sequences
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{
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class MarinBeachSequence : GameSequence
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{
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struct Seagull
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{
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public SeqAnimation Animation;
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public Vector2 Position;
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public Vector2 Direction;
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public float GlideCounter;
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}
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private readonly Seagull[] _seagulls = new Seagull[2];
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private readonly Seagull[] _smallSeagulls = new Seagull[5];
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private SeqAnimation _aniLink;
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private SeqAnimation _aniMarin;
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private Vector2 _seagullCenter;
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private float _shoreSoundCounter;
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private float _birdSoundCounter;
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public MarinBeachSequence()
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{
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_sequenceWidth = 320;
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_sequenceHeight = 128 + 48;
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}
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public override void OnStart()
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{
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Sprites.Clear();
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SpriteDict.Clear();
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var top = 48;
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var center = 160;
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// sky background
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Sprites.Add(new SeqColor(new Rectangle(0, 0, _sequenceWidth, top), new Color(66, 89, 254), 0));
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// beach
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Sprites.Add(new SeqSprite("beach_background", new Vector2(0, top), 0));
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Sprites.Add(new SeqSprite("beach_palm", new Vector2(56, top + 32), 2));
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Sprites.Add(new SeqSprite("beach_palm", new Vector2(208, top + 32), 2));
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// waves
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for (int i = 0; i < 20; i++)
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{
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Sprites.Add(new SeqAnimation("Sequences/beach_water", "top", new Vector2(i * 16, top + 56), 1));
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Sprites.Add(new SeqAnimation("Sequences/beach_water", "bottom", new Vector2(i * 16, top + 72), 1));
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}
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// link and marin
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_aniLink = new SeqAnimation("link0", "ocean_sit", new Vector2(center - 14, top + 92), 1) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor };
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AddDrawable("link", _aniLink);
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_aniMarin = new SeqAnimation("NPCs/marin", "ocean_sit", new Vector2(center + 1, top + 92), 1);
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AddDrawable("marin", _aniMarin);
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_seagulls[0] = new Seagull()
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{
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Position = new Vector2(center - 90, top - 48),
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Direction = new Vector2(0.5f, 0.25f),
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GlideCounter = 1500,
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};
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_seagulls[1] = new Seagull()
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{
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Position = new Vector2(center + 64, top),
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Direction = new Vector2(-0.5f, 0.2f),
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GlideCounter = 2500,
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};
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Sprites.Add(_seagulls[0].Animation = new SeqAnimation("Sequences/seagull", "glide", _seagulls[0].Position, 1));
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Sprites.Add(_seagulls[1].Animation = new SeqAnimation("Sequences/seagull", "glide", _seagulls[1].Position, 1));
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_seagullCenter = new Vector2(center, top + 38);
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for (int i = 0; i < _smallSeagulls.Length; i++)
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{
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var posX = Game1.RandomNumber.Next(0, 32) - 16;
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var posY = Game1.RandomNumber.Next(0, 12);
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_smallSeagulls[i] = new Seagull()
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{
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Position = new Vector2(_seagullCenter.X + posX, _seagullCenter.Y + posY),
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Direction = new Vector2(0.5f, 0.25f),
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//GlideCounter = Game1.RandomNumber.Next(0, 5000),
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};
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Sprites.Add(_smallSeagulls[i].Animation = new SeqAnimation("Sequences/seagull small", "idle", _smallSeagulls[i].Position, i + 1) { RoundPosition = true });
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_smallSeagulls[i].Animation.Animator.SetTime(Game1.RandomNumber.Next(0, _smallSeagulls[i].Animation.Animator.CurrentFrame.FrameTime));
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}
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// start the sequence path
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Game1.GameManager.SaveManager.SetString("seq_beach", "0");
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Game1.GameManager.StartDialogPath("seq_beach");
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base.OnStart();
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}
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public override void Update()
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{
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base.Update();
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UpdateSeagulls();
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}
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private void UpdateSeagulls()
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{
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_birdSoundCounter -= Game1.DeltaTime;
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if (_birdSoundCounter < 0)
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{
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_birdSoundCounter += Game1.RandomNumber.Next(1000, 3500);
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Game1.GameManager.PlaySoundEffect("D360-33-21");
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}
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_shoreSoundCounter -= Game1.DeltaTime;
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if (_shoreSoundCounter < 0)
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{
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_shoreSoundCounter += 3500;
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Game1.GameManager.PlaySoundEffect("D378-15-0F");
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}
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// update the seagulls far away
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for (int i = 0; i < _smallSeagulls.Length; i++)
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{
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_smallSeagulls[i].GlideCounter -= Game1.DeltaTime;
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if (_smallSeagulls[i].GlideCounter < 0)
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{
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_smallSeagulls[i].GlideCounter = Game1.RandomNumber.Next(500, 1250);
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// glide down
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if (Game1.RandomNumber.Next(0, 4) == 0)
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{
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_smallSeagulls[i].Direction.X *= 0.25f;
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_smallSeagulls[i].Direction.Y = 0.1f;
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_smallSeagulls[i].Animation.Animator.Play("glide");
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}
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else
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{
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var centerDirection = _seagullCenter - _smallSeagulls[i].Position;
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if (centerDirection != Vector2.Zero)
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{
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var distance = MathHelper.Clamp(1 - centerDirection.Length() / 48, 0, 1);
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var radiant = MathF.Atan2(centerDirection.Y, centerDirection.X) + (MathF.PI - Game1.RandomNumber.Next(0, 628) / 100f) * distance;
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_smallSeagulls[i].Direction = new Vector2(MathF.Cos(radiant), MathF.Sin(radiant)) * (Game1.RandomNumber.Next(8, 15) / 100f);
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}
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_smallSeagulls[i].Animation.Animator.Play("idle");
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}
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}
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_smallSeagulls[i].Direction.X *= (float)Math.Pow(0.99f, Game1.TimeMultiplier);
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_smallSeagulls[i].Position += _smallSeagulls[i].Direction * Game1.TimeMultiplier;
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_smallSeagulls[i].Animation.Position = _smallSeagulls[i].Position;
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}
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// update the closer seagulls
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for (int i = 0; i < _seagulls.Length; i++)
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{
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if (_seagulls[i].GlideCounter > 0)
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{
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_seagulls[i].GlideCounter -= Game1.DeltaTime;
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if (_seagulls[i].GlideCounter <= 0)
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{
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_seagulls[i].Direction.Y = -_seagulls[i].Direction.Y;
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_seagulls[i].Animation.Animator.Play("idle");
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}
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}
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_seagulls[i].Position += _seagulls[i].Direction * Game1.TimeMultiplier;
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_seagulls[i].Animation.Position = _seagulls[i].Position;
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}
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}
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}
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}
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