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https://github.com/Phantop/LADXHD.git
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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Overlay.Sequences
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{
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class CastleSequence : GameSequence
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{
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public CastleSequence()
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{
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_sequenceWidth = 160;
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_sequenceHeight = 144;
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}
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public override void OnStart()
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{
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Sprites.Clear();
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SpriteDict.Clear();
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var position = Vector2.Zero;
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// background
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Sprites.Add(new SeqSprite("seqCastleBackground", position, 0));
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// characters
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AddDrawable("castleLink", new SeqAnimation("Sequences/link castle", "stand", new Vector2(position.X - 24, position.Y + 155), 1) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor });
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AddDrawable("castleMouse", new SeqAnimation("NPCs/photo_mouse", "stand_0", new Vector2(position.X + 91, position.Y + 119), 1));
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AddDrawable("castleBoy", new SeqAnimation("Sequences/castle frog boy", "walk", new Vector2(position.X + 176, position.Y + 145), 2));
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AddDrawable("castleFlash", new SeqColor(new Rectangle((int)position.X, (int)position.Y, 160, 144), Color.Transparent, 3));
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// start the sequence path
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Game1.GameManager.StartDialogPath("castle_sequence");
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base.OnStart();
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}
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}
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}
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