LADXHD/InGame/GameObjects/Things/ObjSwordSpawner.cs

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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.Components.AI;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjSwordSpawner : GameObject
{
private Animator _animator;
private CSprite _sprite;
private SpriteShader _spriteShader;
private ObjItem _objSword;
private BodyComponent _swordBody;
private bool _swordHitFloor;
private DictAtlasEntry _thunder;
private float _counter;
private int _thunderIndex;
private bool _drawThunder = true;
private float _animationCounter;
private bool _animationStarted;
private bool _spawnedSword;
private float _thunderCounter;
private bool _soundEffect;
public ObjSwordSpawner() : base("sword_spawn") { }
public ObjSwordSpawner(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
EntitySize = new Rectangle(-8, -8, 16, 16);
_animator = AnimatorSaveLoad.LoadAnimator("Objects/sword spawn");
_thunder = Resources.GetSprite("sword_thunder_0");
_sprite = new CSprite(EntityPosition);
AddComponent(BaseAnimationComponent.Index, new AnimationComponent(_animator, _sprite, Vector2.Zero));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
}
private void SpawnSword()
{
_spawnedSword = true;
_objSword = new ObjItem(Map, (int)EntityPosition.X - 8, (int)EntityPosition.Y, null, "sword2", "sword2", null);
((DrawComponent)_objSword.Components[DrawComponent.Index]).IsActive = false;
_swordBody = ((BodyComponent)_objSword.Components[BodyComponent.Index]);
_swordBody.OffsetY -= 1;
_swordBody.Bounciness2D = 0.5f;
Map.Objects.SpawnObject(_objSword);
}
private void Update()
{
_counter += Game1.DeltaTime;
_animationCounter += Game1.DeltaTime;
if (!_spawnedSword)
{
MapManager.ObjLink.FreezePlayer();
Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
}
if (_animationCounter > 2200 && !_soundEffect)
{
_soundEffect = true;
Game1.GameManager.PlaySoundEffect("D370-30-1E");
}
if (_drawThunder)
{
_thunderCounter -= Game1.DeltaTime;
if (_thunderCounter < 0)
{
_thunderCounter += 66;
Game1.GameManager.PlaySoundEffect("D378-51-33");
}
}
if (_animationCounter > 2750 && !_animationStarted)
{
_animationStarted = true;
_animator.Play("idle");
}
if (_drawThunder && _animationCounter > 2750 + 4500)
{
_drawThunder = false;
_thunderIndex = -1;
}
// finished playing?
if (_animationCounter > 2750 && !_animator.IsPlaying && !_spawnedSword)
{
SpawnSword();
}
_spriteShader = _counter % (AiDamageState.BlinkTime * 2) >= AiDamageState.BlinkTime ? Resources.DamageSpriteShader0 : null;
if (_counter > AiDamageState.BlinkTime * 2)
{
_counter -= AiDamageState.BlinkTime * 2;
_thunderIndex += Game1.RandomNumber.Next(1, 4);
_thunderIndex %= 4;
}
if (_objSword != null && !_swordHitFloor)
{
if (_swordBody.Velocity.Y < 0)
{
_swordHitFloor = true;
((DrawComponent)_objSword.Components[DrawComponent.Index]).IsActive = true;
}
}
}
private void Draw(SpriteBatch spriteBatch)
{
if (_spriteShader != null)
{
spriteBatch.End();
ObjectManager.SpriteBatchBegin(spriteBatch, _spriteShader);
}
// draw the blinking sword
if (_objSword != null && !_swordHitFloor)
_objSword.Draw(spriteBatch);
if (_animator.IsPlaying)
_sprite.Draw(spriteBatch);
if (_drawThunder)
{
if (_thunderIndex == 0)
{
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, _thunder.Origin, _thunder.Scale, SpriteEffects.None, 0);
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, Vector2.Zero, _thunder.Scale, SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically, 0);
}
else if (_thunderIndex == 1)
{
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X + 16, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, _thunder.Origin, _thunder.Scale, SpriteEffects.FlipVertically, 0);
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X - 16, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, Vector2.Zero, _thunder.Scale, SpriteEffects.FlipHorizontally, 0);
}
else if (_thunderIndex == 2)
{
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X + 16, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, _thunder.Origin, _thunder.Scale, SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically, 0);
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X - 16, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, Vector2.Zero, _thunder.Scale, SpriteEffects.None, 0);
}
else if (_thunderIndex == 3)
{
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X + 32, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, _thunder.Origin, _thunder.Scale, SpriteEffects.FlipHorizontally, 0);
spriteBatch.Draw(_thunder.Texture, new Vector2(EntityPosition.X - 32, EntityPosition.Y), _thunder.ScaledRectangle, Color.White, 0, Vector2.Zero, _thunder.Scale, SpriteEffects.FlipVertically, 0);
}
}
if (_spriteShader != null)
{
spriteBatch.End();
ObjectManager.SpriteBatchBegin(spriteBatch, null);
}
}
}
}