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19 lines
464 B
C#
19 lines
464 B
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjShadowDisabler : GameObject
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{
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public ObjShadowDisabler() : base("editor shadow disabler") { }
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public ObjShadowDisabler(Map.Map map, int posX, int posY) : base(map)
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{
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EditorColor = Color.Red;
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Map.UseShadows = false;
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IsDead = true;
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}
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}
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}
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