LADXHD/InGame/GameObjects/Things/ObjLavaField.cs

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2023-12-14 22:21:22 +00:00
using ProjectZ.InGame.Map;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjLavaField : ObjAnimatedTile
{
public ObjLavaField(Map.Map map, int posX, int posY, string spriteId, int frames, int animationSpeed, bool sync, int spriteEffects, int drawLayer)
: base(map, posX, posY, spriteId, frames, animationSpeed, sync, spriteEffects, drawLayer)
{
Map.AddFieldState(posX / 16, posY / 16, MapStates.FieldStates.Lava);
}
}
}