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13 lines
517 B
C#
13 lines
517 B
C#
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjLavaField : ObjAnimatedTile
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{
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public ObjLavaField(Map.Map map, int posX, int posY, string spriteId, int frames, int animationSpeed, bool sync, int spriteEffects, int drawLayer)
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: base(map, posX, posY, spriteId, frames, animationSpeed, sync, spriteEffects, drawLayer)
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{
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Map.AddFieldState(posX / 16, posY / 16, MapStates.FieldStates.Lava);
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}
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}
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}
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