mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-25 16:03:02 +00:00
53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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public class ObjFence : GameObject
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{
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private DictAtlasEntry _sprite;
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private readonly List<CPosition> _positionList = new List<CPosition>();
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// could be replaced with a ObjSprite
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public ObjFence(Map.Map map, int posX, int posY, int placement) : base(map)
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{
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_sprite = Resources.GetSprite("fence");
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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for (var i = 0; i < 4; i++)
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{
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if ((placement & 0x08) > 1)
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{
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var fX = posX + 4 + (i % 2) * 8;
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var fY = posY + 5 + (i / 2) * 8;
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var position = new CPosition(fX, fY, 0);
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_positionList.Add(position);
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var fencePart = new ObjSprite(Map, (int)position.X, (int)position.Y,
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"fence", Vector2.Zero, Values.LayerPlayer, "fence_shadow", new Rectangle(-3, -5, 6, 6), Values.CollisionTypes.Normal);
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map.Objects.SpawnObject(fencePart);
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}
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placement <<= 1;
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}
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IsDead = true;
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}
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public override void DrawEditor(SpriteBatch spriteBatch, Vector2 drawPosition)
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{
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foreach (var position in _positionList)
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spriteBatch.Draw(_sprite.Texture, new Vector2(
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position.X + drawPosition.X - _sprite.Origin.X,
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position.Y + drawPosition.Y - _sprite.Origin.Y), _sprite.ScaledRectangle, Color.White, 0, Vector2.Zero, _sprite.Scale, SpriteEffects.None, 0);
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}
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}
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}
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