mirror of
https://github.com/Phantop/LADXHD.git
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29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjCactus : GameObject
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{
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public ObjCactus() : base("cactus") { }
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public ObjCactus(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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var sprite = new CSprite("cactus", EntityPosition);
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var collisionBox = new CBox(posX + 3, posY + 3, 0, 10, 12, 8);
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var damageBox = new CBox(posX + 2, posY + 2, 0, 12, 14, 8);
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(collisionBox, Values.CollisionTypes.Normal));
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageBox, HitType.Enemy, 2));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, new DrawShadowCSpriteComponent(sprite));
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}
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}
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}
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