mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-22 14:32:46 +00:00
360 lines
12 KiB
C#
360 lines
12 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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using System;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjOwl : GameObject
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{
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private readonly CSprite _sprite;
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private readonly BodyDrawComponent _drawComponent;
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private readonly BodyDrawShadowComponent _drawShadowComponent;
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private readonly AiComponent _aiComponent;
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private Animator _animator;
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private float _landingSpeed = 0.125f;
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private CPosition _owlPosition;
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// https://cubic-bezier.com/#.17,.67,.83,.67
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private readonly CubicBezier _landingCurve = new CubicBezier(100, new Vector2(0.35f, 1f), new Vector2(0.8f, 1));
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private readonly CubicBezier _leavingCurve = new CubicBezier(100, new Vector2(0.25f, 0.04f), new Vector2(0.35f, 0.11f));
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private Vector3 _startPosition;
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private Vector3 _landPosition;
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private Vector3 _leavePosition;
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private readonly string _strKey;
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private readonly string _keyCondition;
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private float _airCount;
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private float _flySoundCount;
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private int _enterTime = 2000;
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private int originX;
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private int originY;
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private bool _isAlive;
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private bool _wasTriggered;
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private bool _triggerCollided;
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private bool _hoverMode;
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private double _hoverCounter;
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private bool _sitMode;
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private int _mode; // 0: leave after talking; 1: stay after talking; 2: spawn from the top
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public ObjOwl() : base("owl") { }
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public ObjOwl(Map.Map map, int posX, int posY, string keyCondition, Rectangle triggerRectangle, bool hoveMode, string strKey, int mode) : base(map)
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{
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_strKey = strKey;
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_keyCondition = keyCondition;
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_hoverMode = hoveMode;
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_mode = mode;
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// always gets updated
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//EntityPosition = new CPosition(posX, posY, 0);
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//EntitySize = new Rectangle(-16, -32, 48, 64);
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originX = posX + 8;
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originY = posY + 16;
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_owlPosition = new CPosition(_startPosition.X, _startPosition.Y, _startPosition.Z);
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var body = new BodyComponent(_owlPosition, -6, -8, 12, 8, 8)
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{
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IgnoresZ = true
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};
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/owl");
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_sprite = new CSprite(_owlPosition);
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var animationComponent = new AnimationComponent(_animator, _sprite, Vector2.Zero);
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//var stateDebug = new AiState();
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var stateWait = new AiState(UpdateWait);
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var stateEnter = new AiState(UpdateEnter) { Init = InitEnter };
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var stateTalk = new AiState(UpdateTalk) { Init = InitTalking };
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var stateTalked = new AiState() { Init = InitTalked };
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var stateLeave = new AiState(UpdateLeave) { Init = InitLeave };
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var stateSit = new AiState(UpdateSit) { };
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_aiComponent = new AiComponent();
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//_aiComponent.States.Add("debug", stateDebug);
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_aiComponent.States.Add("wait", stateWait);
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_aiComponent.States.Add("enter", stateEnter);
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_aiComponent.States.Add("talk", stateTalk);
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_aiComponent.States.Add("talked", stateTalked);
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_aiComponent.States.Add("leave", stateLeave);
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_aiComponent.States.Add("sit", stateSit);
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_aiComponent.ChangeState("wait");
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AddComponent(BodyComponent.Index, body);
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(DrawComponent.Index, _drawComponent = new BodyDrawComponent(body, _sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, _drawShadowComponent = new BodyDrawShadowComponent(body, _sprite) { OffsetY = 0 });
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var enterRectangle = new Rectangle(posX + 8 + triggerRectangle.X, posY + 8 + triggerRectangle.Y, triggerRectangle.Width, triggerRectangle.Height);
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AddComponent(ObjectCollisionComponent.Index, new ObjectCollisionComponent(enterRectangle, OnCollision));
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_sprite.Color = Color.Transparent;
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_drawComponent.IsActive = false;
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_drawShadowComponent.IsActive = false;
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// sitting infront of the egg
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if (mode == 2)
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{
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if (Game1.GameManager.SaveManager.GetString(_keyCondition, "0") == "1")
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{
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IsDead = true;
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return;
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}
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_isAlive = true;
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_sitMode = true;
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}
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else
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{
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
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// add key change listener to activate/deactivate the owl
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if (!string.IsNullOrEmpty(_keyCondition))
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KeyChanged();
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}
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}
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private void KeyChanged()
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{
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var value = Game1.GameManager.SaveManager.GetString(_strKey, "0");
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_isAlive = value == _keyCondition;
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}
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private void OnCollision(GameObject gameObject)
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{
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if (!_wasTriggered && _isAlive)
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_triggerCollided = true;
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}
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private void UpdateSit()
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{
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var playerDirection = MapManager.ObjLink.EntityPosition.Position - _owlPosition.Position;
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if (playerDirection.Length() < 64 && MapManager.ObjLink.IsGrounded())
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{
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// start playing owl music
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Game1.GameManager.SetMusic(33, 2);
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_leavePosition = new Vector3(originX, originY - 90, 90);
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_aiComponent.ChangeState("talk");
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}
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}
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private void UpdateWait()
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{
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if (_triggerCollided && !MapManager.ObjLink.IsRailJumping() && !MapManager.ObjLink.IsTransitioning)
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_aiComponent.ChangeState("enter");
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}
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private void InitEnter()
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{
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if (_wasTriggered)
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return;
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if (_hoverMode)
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{
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_animator.Play("hover");
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_startPosition = new Vector3(originX, originY - 64, 64);
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_landPosition = new Vector3(originX, originY, 0);
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_leavePosition = new Vector3(originX, originY - 64, 64);
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}
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else if (_mode == 2)
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{
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_animator.Play("fly");
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_startPosition = new Vector3(originX, originY - 64, 64);
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_landPosition = new Vector3(originX, originY, 0);
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_leavePosition = new Vector3(originX, originY - 64, 64);
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}
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else
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{
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_animator.Play("fly");
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_startPosition = new Vector3(originX - 64, originY - 64, 64);
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_landPosition = new Vector3(originX, originY, 0);
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_leavePosition = new Vector3(originX + 64, originY - 64, 64);
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}
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_airCount = 0;
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_flySoundCount = 0;
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// start playing owl music; not in the final scene
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if (Game1.GameManager.GetCurrentMusic() != 88)
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Game1.GameManager.SetMusic(33, 2);
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MapManager.ObjLink.FreezePlayer();
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_wasTriggered = true;
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_drawComponent.IsActive = true;
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if (!_hoverMode)
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_drawShadowComponent.IsActive = true;
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}
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private void UpdateEnter()
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{
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MapManager.ObjLink.FreezePlayer();
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_airCount += Game1.DeltaTime;
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_flySoundCount -= Game1.DeltaTime;
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if (_flySoundCount < 0)
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{
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_flySoundCount = 500;
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Game1.GameManager.PlaySoundEffect("D378-45-2D", false);
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}
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if (_airCount > _enterTime)
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_airCount = _enterTime;
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var time = _airCount / _enterTime;
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if (_airCount < _enterTime)
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{
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var currentPosition = Vector3.Lerp(_startPosition, _landPosition, _landingCurve.EvaluateX(time));
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_owlPosition.Set(currentPosition);
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if (!_hoverMode && time > 0.9)
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_animator.Play("idle");
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}
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else
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{
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if (!_hoverMode)
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_animator.Play("idle");
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_owlPosition.Set(_landPosition);
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_aiComponent.ChangeState("talk");
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}
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// player looks at the owl
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if (_airCount > _enterTime - 1000)
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{
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var playerDir = _owlPosition.Position - MapManager.ObjLink.EntityPosition.Position;
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MapManager.ObjLink.Direction = AnimationHelper.GetDirection(playerDir);
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}
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// fade in
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if (time <= 0.1f)
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_sprite.Color = Color.White * (time / 0.1f);
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else
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_sprite.Color = Color.White;
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}
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private void InitTalking()
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{
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_hoverCounter = 0;
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if (_sitMode)
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Game1.GameManager.StartDialogPath(_keyCondition);
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else
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Game1.GameManager.StartDialogPath(_strKey);
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Game1.GameManager.InGameOverlay.TextboxOverlay.OwlMode = true;
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}
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private void UpdateTalk()
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{
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MapManager.ObjLink.FreezePlayer();
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// hover up/down
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if (_hoverMode)
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{
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_hoverCounter += Game1.DeltaTime;
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var hoverPosition = _landPosition;
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hoverPosition.Y -= MathF.Sin((GetHoverState((float)_hoverCounter / 1000f, 0.0f) - 0.0f) * MathF.PI * 2 - MathF.PI / 2) * 3 + 3;
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_owlPosition.Set(hoverPosition);
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}
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// leave of just sit there
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if (!Game1.GameManager.InGameOverlay.TextboxOverlay.IsOpen)
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_aiComponent.ChangeState((_mode == 0 || _mode == 2) ? "leave" : "talked");
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}
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private float GetHoverState(float _hoverCounter, float startPercentage)
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{
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// gradient up to 0.5f
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var gradient = 0.9f;
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// time needed to reach 0.5f
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var timeX = 0.5f * gradient;
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_hoverCounter += startPercentage * gradient;
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_hoverCounter %= 1;
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if (_hoverCounter < timeX)
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return _hoverCounter / gradient;
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else
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return timeX / gradient + (1 - timeX / gradient) * (_hoverCounter - timeX) / (1 - timeX);
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}
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private void InitLeave()
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{
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_airCount = 0;
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_landPosition.X = _owlPosition.X;
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_landPosition.Y = _owlPosition.Y;
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if (!_hoverMode)
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{
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_animator.Play("fly");
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_animator.SpeedMultiplier = 1.5f;
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}
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// stop playing music
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Game1.GameManager.SetMusic(-1, 2);
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}
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private void UpdateLeave()
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{
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_flySoundCount -= Game1.DeltaTime;
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if (_flySoundCount < 0)
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{
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_flySoundCount = 175;
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Game1.GameManager.PlaySoundEffect("D378-05-05");
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}
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_airCount += Game1.DeltaTime;
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if (_airCount > _enterTime)
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_airCount = _enterTime;
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var time = _airCount / (float)_enterTime;
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if (_airCount < _enterTime)
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{
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var currentPosition = Vector3.Lerp(_landPosition, _leavePosition, _leavingCurve.EvaluateX(time));
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_owlPosition.Set(currentPosition);
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}
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else
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{
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Map.Objects.DeleteObjects.Add(this);
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}
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// fade out
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if (time >= 0.9f)
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_sprite.Color = Color.White * ((1 - time) / 0.1f);
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else
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_sprite.Color = Color.White;
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}
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private void InitTalked()
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{
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// stop playing music
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Game1.GameManager.SetMusic(-1, 2);
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}
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}
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}
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