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30 lines
1,004 B
C#
30 lines
1,004 B
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjOverworld : GameObject
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{
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private readonly Vector2 _offset;
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public ObjOverworld() : base("editor overworld") { }
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public ObjOverworld(Map.Map map, int posX, int posY) : base(map)
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{
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map.IsOverworld = true;
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_offset = new Vector2(posX, posY);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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public void Update()
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{
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// update the players position on the map
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Game1.GameManager.SetMapPosition(new Point(
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(int)(MapManager.ObjLink.PosX - _offset.X) / Values.FieldWidth,
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(int)(MapManager.ObjLink.PosY - _offset.Y) / Values.FieldHeight));
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}
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}
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}
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