mirror of
https://github.com/Phantop/LADXHD.git
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55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjHole : GameObject
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{
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private readonly DrawSpriteComponent _drawComponent;
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private readonly BoxCollisionComponent _collisionComponent;
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public readonly Vector2 Center;
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public readonly int Color;
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public ObjHole() : base("hole_0") { }
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public ObjHole(Map.Map map, int posX, int posY, int width, int height, Rectangle sourceRectangle, int offsetX, int offsetY, int color) : base(map)
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{
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Tags = Values.GameObjectTag.Hole;
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Center = new Vector2(posX + offsetX + width / 2, posY + offsetY + height / 2);
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Color = color;
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if (sourceRectangle == Rectangle.Empty)
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{
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EntityPosition = new CPosition(posX + offsetX, posY + offsetY, 0);
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EntitySize = new Rectangle(0, 0, width, height);
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}
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else
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, sourceRectangle.Width, sourceRectangle.Height);
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}
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_collisionComponent = new BoxCollisionComponent(new CBox(posX + offsetX, posY + offsetY, 0, width, height, 16), Values.CollisionTypes.Hole);
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AddComponent(CollisionComponent.Index, _collisionComponent);
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// visible hole?
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if (sourceRectangle != Rectangle.Empty)
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{
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_drawComponent = new DrawSpriteComponent(Resources.SprObjects, EntityPosition, sourceRectangle, new Vector2(0, 0), Values.LayerBottom);
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AddComponent(DrawComponent.Index, _drawComponent);
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}
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}
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public void SetActive(bool state)
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{
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if (_drawComponent != null)
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_drawComponent.IsActive = state;
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_collisionComponent.IsActive = state;
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}
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}
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}
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