LADXHD/InGame/GameObjects/Things/ObjHole.cs

55 lines
2.1 KiB
C#
Raw Permalink Normal View History

2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjHole : GameObject
{
private readonly DrawSpriteComponent _drawComponent;
private readonly BoxCollisionComponent _collisionComponent;
public readonly Vector2 Center;
public readonly int Color;
public ObjHole() : base("hole_0") { }
public ObjHole(Map.Map map, int posX, int posY, int width, int height, Rectangle sourceRectangle, int offsetX, int offsetY, int color) : base(map)
{
Tags = Values.GameObjectTag.Hole;
Center = new Vector2(posX + offsetX + width / 2, posY + offsetY + height / 2);
Color = color;
if (sourceRectangle == Rectangle.Empty)
{
EntityPosition = new CPosition(posX + offsetX, posY + offsetY, 0);
EntitySize = new Rectangle(0, 0, width, height);
}
else
{
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, sourceRectangle.Width, sourceRectangle.Height);
}
_collisionComponent = new BoxCollisionComponent(new CBox(posX + offsetX, posY + offsetY, 0, width, height, 16), Values.CollisionTypes.Hole);
AddComponent(CollisionComponent.Index, _collisionComponent);
// visible hole?
if (sourceRectangle != Rectangle.Empty)
{
_drawComponent = new DrawSpriteComponent(Resources.SprObjects, EntityPosition, sourceRectangle, new Vector2(0, 0), Values.LayerBottom);
AddComponent(DrawComponent.Index, _drawComponent);
}
}
public void SetActive(bool state)
{
if (_drawComponent != null)
_drawComponent.IsActive = state;
_collisionComponent.IsActive = state;
}
}
}