LADXHD/InGame/GameObjects/Things/ObjFence.cs

53 lines
1.9 KiB
C#
Raw Permalink Normal View History

2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
public class ObjFence : GameObject
{
private DictAtlasEntry _sprite;
private readonly List<CPosition> _positionList = new List<CPosition>();
// could be replaced with a ObjSprite
public ObjFence(Map.Map map, int posX, int posY, int placement) : base(map)
{
_sprite = Resources.GetSprite("fence");
EditorIconSource = new Rectangle(0, 0, 16, 16);
for (var i = 0; i < 4; i++)
{
if ((placement & 0x08) > 1)
{
var fX = posX + 4 + (i % 2) * 8;
var fY = posY + 5 + (i / 2) * 8;
var position = new CPosition(fX, fY, 0);
_positionList.Add(position);
var fencePart = new ObjSprite(Map, (int)position.X, (int)position.Y,
"fence", Vector2.Zero, Values.LayerPlayer, "fence_shadow", new Rectangle(-3, -5, 6, 6), Values.CollisionTypes.Normal);
map.Objects.SpawnObject(fencePart);
}
placement <<= 1;
}
IsDead = true;
}
public override void DrawEditor(SpriteBatch spriteBatch, Vector2 drawPosition)
{
foreach (var position in _positionList)
spriteBatch.Draw(_sprite.Texture, new Vector2(
position.X + drawPosition.X - _sprite.Origin.X,
position.Y + drawPosition.Y - _sprite.Origin.Y), _sprite.ScaledRectangle, Color.White, 0, Vector2.Zero, _sprite.Scale, SpriteEffects.None, 0);
}
}
}