mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-27 00:43:13 +00:00
172 lines
4.1 KiB
C#
172 lines
4.1 KiB
C#
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using System;
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using System.IO;
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using System.Threading;
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namespace GbsPlayer
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{
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public class GbsPlayer
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{
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public GameBoyCPU Cpu;
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public Cartridge Cartridge;
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public GeneralMemory Memory;
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public Sound SoundGenerator;
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public byte CurrentTrack;
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public bool GbsLoaded;
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private float _volume = 1;
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private float _volumeMultiplier = 1.0f;
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private readonly object _updateLock = new object();
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private bool _exitThread;
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private Thread _updateThread;
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public GbsPlayer()
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{
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SoundGenerator = new Sound();
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Cartridge = new Cartridge();
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Memory = new GeneralMemory(Cartridge, SoundGenerator);
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Cpu = new GameBoyCPU(Memory, Cartridge, SoundGenerator);
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}
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public void OnExit()
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{
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_exitThread = true;
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}
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public void LoadFile(string path)
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{
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Cartridge.ROM = File.ReadAllBytes(path);
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Cartridge.Init();
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Cpu.Init();
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GbsLoaded = true;
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Console.WriteLine("finished loading file: {0}", path);
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}
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public void ChangeTrack(int offset)
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{
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var newTrack = CurrentTrack + offset;
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while (newTrack < 0)
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newTrack += Cartridge.TrackCount;
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newTrack %= Cartridge.TrackCount;
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StartTrack((byte)newTrack);
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}
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public void StartTrack(byte trackNr)
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{
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// directly init the new song if update is not called at this time
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lock (_updateLock)
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{
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CurrentTrack = trackNr;
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// clear buffer; stop playback
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SoundGenerator.Stop();
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// init play
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GbsInit(trackNr);
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SoundGenerator.SetStopTime(0);
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}
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}
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private void GbsInit(byte trackNumber)
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{
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Cartridge.Init();
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Cpu.SkipBootROM();
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Cpu.Init();
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Cpu.SetPlaybackSpeed(1);
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// tack number
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Cpu.reg_A = trackNumber;
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Cpu.reg_PC = Cartridge.InitAddress;
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Cpu.reg_SP = Cartridge.StackPointer;
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// push the idleAddress on the stack
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Memory[--Cpu.reg_SP] = (byte)(Cpu.IdleAddress >> 0x8);
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Memory[--Cpu.reg_SP] = (byte)(Cpu.IdleAddress & 0xFF);
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Console.WriteLine("finished gbs init");
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}
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public void Play()
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{
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Cpu.IsRunning = true;
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}
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public void Pause()
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{
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SoundGenerator.Pause();
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Cpu.IsRunning = false;
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}
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public void Resume()
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{
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SoundGenerator.Resume();
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Cpu.IsRunning = true;
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}
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public void Stop()
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{
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// stop music playback
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SoundGenerator.Stop();
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Cpu.IsRunning = false;
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}
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public float GetVolume()
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{
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return _volume;
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}
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public void SetVolume(float volume)
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{
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_volume = volume;
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SoundGenerator.SetVolume(_volume * _volumeMultiplier);
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}
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public float GetVolumeMultiplier()
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{
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return _volumeMultiplier;
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}
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public void SetVolumeMultiplier(float multiplier)
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{
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_volumeMultiplier = multiplier;
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SoundGenerator.SetVolume(_volume * _volumeMultiplier);
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}
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public void Update(float deltaTime)
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{
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Cpu.Update();
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}
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public void StartThread()
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{
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// thread is used to run the cpu and playback
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_updateThread = new Thread(UpdateThread);
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_updateThread.Start();
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}
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public void UpdateThread()
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{
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while (true)
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{
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if (_exitThread)
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return;
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lock (_updateLock)
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Cpu.Update();
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Thread.Sleep(5);
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}
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}
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}
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}
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