LADXHD/GbsPlayer/GbsPlayer.cs

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C#
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2023-12-14 22:21:22 +00:00
using System;
using System.IO;
using System.Threading;
namespace GbsPlayer
{
public class GbsPlayer
{
public GameBoyCPU Cpu;
public Cartridge Cartridge;
public GeneralMemory Memory;
public Sound SoundGenerator;
public byte CurrentTrack;
public bool GbsLoaded;
private float _volume = 1;
private float _volumeMultiplier = 1.0f;
private readonly object _updateLock = new object();
private bool _exitThread;
private Thread _updateThread;
public GbsPlayer()
{
SoundGenerator = new Sound();
Cartridge = new Cartridge();
Memory = new GeneralMemory(Cartridge, SoundGenerator);
Cpu = new GameBoyCPU(Memory, Cartridge, SoundGenerator);
}
public void OnExit()
{
_exitThread = true;
}
public void LoadFile(string path)
{
Cartridge.ROM = File.ReadAllBytes(path);
Cartridge.Init();
Cpu.Init();
GbsLoaded = true;
Console.WriteLine("finished loading file: {0}", path);
}
public void ChangeTrack(int offset)
{
var newTrack = CurrentTrack + offset;
while (newTrack < 0)
newTrack += Cartridge.TrackCount;
newTrack %= Cartridge.TrackCount;
StartTrack((byte)newTrack);
}
public void StartTrack(byte trackNr)
{
// directly init the new song if update is not called at this time
lock (_updateLock)
{
CurrentTrack = trackNr;
// clear buffer; stop playback
SoundGenerator.Stop();
// init play
GbsInit(trackNr);
SoundGenerator.SetStopTime(0);
}
}
private void GbsInit(byte trackNumber)
{
Cartridge.Init();
Cpu.SkipBootROM();
Cpu.Init();
Cpu.SetPlaybackSpeed(1);
// tack number
Cpu.reg_A = trackNumber;
Cpu.reg_PC = Cartridge.InitAddress;
Cpu.reg_SP = Cartridge.StackPointer;
// push the idleAddress on the stack
Memory[--Cpu.reg_SP] = (byte)(Cpu.IdleAddress >> 0x8);
Memory[--Cpu.reg_SP] = (byte)(Cpu.IdleAddress & 0xFF);
Console.WriteLine("finished gbs init");
}
public void Play()
{
Cpu.IsRunning = true;
}
public void Pause()
{
SoundGenerator.Pause();
Cpu.IsRunning = false;
}
public void Resume()
{
SoundGenerator.Resume();
Cpu.IsRunning = true;
}
public void Stop()
{
// stop music playback
SoundGenerator.Stop();
Cpu.IsRunning = false;
}
public float GetVolume()
{
return _volume;
}
public void SetVolume(float volume)
{
_volume = volume;
SoundGenerator.SetVolume(_volume * _volumeMultiplier);
}
public float GetVolumeMultiplier()
{
return _volumeMultiplier;
}
public void SetVolumeMultiplier(float multiplier)
{
_volumeMultiplier = multiplier;
SoundGenerator.SetVolume(_volume * _volumeMultiplier);
}
public void Update(float deltaTime)
{
Cpu.Update();
}
public void StartThread()
{
// thread is used to run the cpu and playback
_updateThread = new Thread(UpdateThread);
_updateThread.Start();
}
public void UpdateThread()
{
while (true)
{
if (_exitThread)
return;
lock (_updateLock)
Cpu.Update();
Thread.Sleep(5);
}
}
}
}