mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-21 22:12:44 +00:00
185 lines
7.7 KiB
C#
185 lines
7.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.Editor
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{
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internal class ObjectSelectionScreen
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{
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private readonly EditorCamera _camera = new EditorCamera();
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private readonly EditorCamera _singleObjectCamera = new EditorCamera();
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private Point _drawSize;
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public object[] SelectedObjectParameter;
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public string SelectedObjectIndex;
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private GameObject _selectedObject;
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private Vector2 _objectNameTextSize;
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private int _columns = 30;
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private List<string> _objectList = new List<string>();
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public ObjectSelectionScreen()
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{
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_camera.Location = new Point(400, 250);
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}
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public void Load()
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{
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foreach (var gameObjItem in GameObjectTemplates.ObjectTemplates)
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{
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if (gameObjItem.Value != null)
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_objectList.Add(gameObjItem.Key);
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else
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{
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// create "line break" for the object selection
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var count = _columns - _objectList.Count % _columns;
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for (var i = 0; i < count; i++)
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_objectList.Add("");
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}
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}
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_drawSize = new Point(_columns * 32, (int)Math.Ceiling(_objectList.Count / (float)_columns) * 32);
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}
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public void Update(GameTime gameTime)
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{
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Game1.EditorUi.CurrentScreen = Values.EditorUiObjectSelection;
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var position = InputHandler.MousePosition();
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// update tileset scale
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if (InputHandler.MouseWheelUp() && _camera.Scale < 10)
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{
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_camera.Scale += 0.25f;
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var scale = _camera.Scale / (_camera.Scale - 0.25f);
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_camera.Location.X = InputHandler.MousePosition().X - (int)((InputHandler.MousePosition().X - _camera.Location.X) * scale);
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_camera.Location.Y = InputHandler.MousePosition().Y - (int)((InputHandler.MousePosition().Y - _camera.Location.Y) * scale);
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}
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if (InputHandler.MouseWheelDown() && _camera.Scale > 1)
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{
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_camera.Scale -= 0.25f;
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var scale = _camera.Scale / (_camera.Scale + 0.25f);
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_camera.Location.X = InputHandler.MousePosition().X - (int)((InputHandler.MousePosition().X - _camera.Location.X) * scale);
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_camera.Location.Y = InputHandler.MousePosition().Y - (int)((InputHandler.MousePosition().Y - _camera.Location.Y) * scale);
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}
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// move the tileset
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if (!InputHandler.MouseMiddleStart() && InputHandler.MouseMiddleDown())
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_camera.Location += position - InputHandler.LastMousePosition();
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// update currentSelection
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if (InputHandler.MouseLeftPressed(new Rectangle(
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_camera.Location.X, _camera.Location.Y,
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(int)(_drawSize.X * _camera.Scale),
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(int)(_drawSize.Y * _camera.Scale))))
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{
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var selectionIndex = (int)((position.X - _camera.Location.X) / (32 * _camera.Scale)) +
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(int)((position.Y - _camera.Location.Y) / (32 * _camera.Scale)) * _columns;
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if (_objectList[selectionIndex] != "" && selectionIndex < _objectList.Count)
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SelectObject(_objectList[selectionIndex]);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, _camera.TransformMatrix);
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// draw the tiled background
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spriteBatch.Draw(Resources.SprTiledBlock,
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new Rectangle(0, 0, _drawSize.X, _drawSize.Y),
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new Rectangle(0, 0, _drawSize.X / Values.TileSize * 2,
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_drawSize.Y / Values.TileSize * 2), Color.LightGray);
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// draw the objects
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var objIndex = 0;
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foreach (var objKey in _objectList)
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{
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if (objKey == "")
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{
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objIndex++;
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continue;
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}
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// draw the selection
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if (SelectedObjectIndex == objKey)
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spriteBatch.Draw(Resources.SprWhite, new Rectangle(
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objIndex % _columns * 32,
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objIndex / _columns * 32, 32, 32), Color.Red * 0.5f);
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var objTemplate = ObjectEditorScreen.EditorObjectTemplates[objKey];
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objTemplate.DrawEditor(spriteBatch, new Vector2(
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objIndex % _columns * 32 + 16 - objTemplate.EditorIconSource.Width * objTemplate.EditorIconScale / 2,
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objIndex / _columns * 32 + 16 - objTemplate.EditorIconSource.Height * objTemplate.EditorIconScale / 2));
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objIndex++;
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}
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spriteBatch.End();
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spriteBatch.Begin();
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// draw the name of the selected object
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if (SelectedObjectIndex != null)
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{
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spriteBatch.DrawString(Resources.EditorFont, SelectedObjectIndex,
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new Vector2(5, Game1.WindowHeight - Resources.EditorFontHeight - 5), Color.Red);
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}
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spriteBatch.End();
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}
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public void SelectObject(string objIndex)
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{
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SelectedObjectIndex = objIndex;
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SelectedObjectParameter = MapData.GetParameterArray(SelectedObjectIndex);
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_selectedObject = ObjectEditorScreen.EditorObjectTemplates[SelectedObjectIndex];
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// measure the size
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_objectNameTextSize = Resources.EditorFont.MeasureString(SelectedObjectIndex);
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}
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public void DrawSelectedObject(SpriteBatch spriteBatch, Rectangle rectangle)
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{
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rectangle.Y -= Resources.EditorFontHeight + 10;
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// draw the background
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spriteBatch.Draw(Resources.SprWhite, rectangle, Color.White * 0.25f);
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if (_selectedObject == null) return;
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// draw the name
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spriteBatch.DrawString(Resources.EditorFont, SelectedObjectIndex,
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new Vector2(rectangle.Right - _objectNameTextSize.X - 10, rectangle.Bottom + 5), Color.White);
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var scale = MathHelper.Min(
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rectangle.Width / (_selectedObject.EditorIconSource.Width * _selectedObject.EditorIconScale),
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rectangle.Height / (_selectedObject.EditorIconSource.Height * _selectedObject.EditorIconScale));
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var drawWidth = (int)(scale * _selectedObject.EditorIconSource.Width * _selectedObject.EditorIconScale);
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var drawHeight = (int)(scale * _selectedObject.EditorIconSource.Height * _selectedObject.EditorIconScale);
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_singleObjectCamera.Scale = scale;
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_singleObjectCamera.Location = new Point(
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rectangle.X + rectangle.Width / 2 - drawWidth / 2,
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rectangle.Y + rectangle.Height / 2 - drawHeight / 2);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, _singleObjectCamera.TransformMatrix);
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// draw the selected object
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_selectedObject.DrawEditor(spriteBatch, new Vector2(0, 0));
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spriteBatch.End();
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spriteBatch.Begin();
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}
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}
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}
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