LADXHD/Content/Shader/ColorCloud.fx

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2023-12-14 22:21:22 +00:00
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_1
#endif
float4x4 World;
float4x4 View;
float4x4 Projection;
sampler sampler0 : register(s0) { };
float scale;
float scaleX;
float scaleY;
float4 color0 = float4(1, 0, 0, 1);
float4 color1 = float4(1, 1, 1, 1);
float2 offset;
float4 PixelShaderFunction(float4 pos : SV_Position, float4 color : COLOR0, float2 coords : TEXCOORD0) : COLOR0
{
float4 texColor = tex2D(sampler0, coords);
float4 insideColor = color0;
if (((int)(((pos.x / scaleX + offset.x / scale)) / 4) +
(int)(((pos.y / scaleY + offset.y / scale)) / 4)) % 2 == 0)
insideColor = color1;
return insideColor * texColor;
}
technique Technique1
{
pass Pass1
{
PixelShader = compile PS_SHADERMODEL PixelShaderFunction();
}
}