LADXHD/Base/UI/UiElement.cs

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C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Things;
namespace ProjectZ.Base.UI
{
public class UiElement
{
public delegate void UiFunction(UiElement uiElement);
public UiFunction ClickFunction;
public UiFunction UpdateFunction;
public UiFunction SizeUpdate;
public SpriteFont Font;
public Rectangle Rectangle;
public Color BackgroundColor = Values.ColorUiEditor;
public Color FontColor = new Color(255, 255, 255);
public string[] Screens;
public string ElementId;
public virtual string Label { get; set; }
public bool IsVisible = true;
public bool Selected;
public bool Remove;
public UiElement(string elementId, string screen)
{
ElementId = elementId;
Screens = screen.ToUpper().Split(':');
Font = Resources.EditorFont;
}
public virtual void Update()
{
// select the element if the mouse if cursor is hovering over it
Selected = InputHandler.MouseIntersect(Rectangle);
// call the update function of the element
UpdateFunction?.Invoke(this);
}
public virtual void Draw(SpriteBatch spriteBatch) { }
public virtual void DrawBlur(SpriteBatch spriteBatch) { }
}
}