LADXHD/Base/SimpleFps.cs

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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
namespace ProjectZ.Base
{
// source:
// http://community.monogame.net/t/a-simple-monogame-fps-display-class/10545
public class SimpleFps
{
public double MsgFrequency = 1.0f;
public string Msg = "";
private double _frames;
private double _updates;
private double _elapsed;
private double _last;
private double _now;
/// <summary>
/// The msgFrequency here is the reporting time to update the message.
/// </summary>
public void Update(GameTime gameTime)
{
_now = gameTime.TotalGameTime.TotalSeconds;
_elapsed = _now - _last;
if (_elapsed > MsgFrequency)
{
Msg = $"fps: {_frames / _elapsed,7:N3}" +
$"\nupdates: {_updates,3:N0}" +
$"\nframes: {_frames,3:N0}" +
$"\nelapsed time: {_elapsed,7:N3}";
_frames = 0;
_updates = 0;
_last = _now;
}
_updates++;
}
public void CountDraw()
{
_frames++;
}
}
}