using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Things;

namespace ProjectZ.InGame.GameObjects.Base.Components
{
    public class BlurDrawComponent : Component
    {
        public delegate void DrawTemplate(SpriteBatch spriteBatch);
        public DrawTemplate Draw;

        public new static int Index = 16;
        public static int Mask = 0x01 << Index;

        public int Layer = Values.LightLayer0;

        protected BlurDrawComponent() { }
        
        public BlurDrawComponent(DrawTemplate draw)
        {
            Draw = draw;
        }
    }
}
