386 lines
11 KiB
C++
386 lines
11 KiB
C++
#include <stddef.h>
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#include <stdio.h>
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#include <clownaudio/clownaudio.h>
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#include "glad/glad.h"
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#include <GLFW/glfw3.h>
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#include "tinydir.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_impl_glfw.h"
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#include "imgui/imgui_impl_opengl3.h"
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typedef struct SoundDataListEntry
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{
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ClownAudio_SoundData *sound_data;
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struct SoundDataListEntry *next;
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} SoundDataListEntry;
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typedef struct SoundListEntry
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{
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ClownAudio_SoundID sound_id;
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float master_volume;
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float volume_left;
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float volume_right;
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struct SoundListEntry *next;
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} SoundListEntry;
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static SoundDataListEntry *sound_data_list_head;
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static SoundListEntry *sound_list_head;
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int main(int argc, char *argv[])
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{
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const char *file_directory = argc > 1 ? argv[1] : ".";
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/////////////////////
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// Initialise GLFW //
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/////////////////////
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if (glfwInit())
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{
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const char *glsl_version = "#version 150 core";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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GLFWwindow *window = glfwCreateWindow(800, 600, "clownaudio test program", NULL, NULL);
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if (window != NULL)
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{
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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// Check if the platform supports OpenGL 3.2
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if (GLAD_GL_VERSION_3_2)
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{
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///////////////////////////
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// Initialise Dear ImGui //
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///////////////////////////
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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///////////////////////////
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// Initialise clownaudio //
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///////////////////////////
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if (ClownAudio_Init())
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{
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ClownAudio_SoundDataConfig data_config;
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ClownAudio_InitSoundDataConfig(&data_config);
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ClownAudio_SoundConfig sound_config;
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ClownAudio_InitSoundConfig(&sound_config);
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SoundDataListEntry *selected_sound_data = NULL;
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SoundListEntry *selected_sound = NULL;
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int intro_file = 0;
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int loop_file = 0;
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// tinydir stuff
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tinydir_dir dir;
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tinydir_open_sorted(&dir, file_directory);
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tinydir_file *files = (tinydir_file*)malloc(sizeof(tinydir_file) * dir.n_files);
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size_t files_total = 0;
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for (size_t i = 0; i < dir.n_files; ++i)
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{
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tinydir_readfile_n(&dir, &files[files_total], i);
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if (!files[files_total].is_dir)
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++files_total;
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}
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tinydir_close(&dir);
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("Sound Data Creation", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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struct FuncHolder
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{
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static bool ItemGetter(void* data, int idx, const char** out_str)
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{
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if (idx == 0)
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{
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*out_str = "No file";
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}
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else
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{
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tinydir_file *files = (tinydir_file*)data;
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*out_str = files[idx - 1].name;
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}
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return true;
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}
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};
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ImGui::Combo("Intro file", &intro_file, &FuncHolder::ItemGetter, files, files_total + 1);
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ImGui::Combo("Loop file", &loop_file, &FuncHolder::ItemGetter, files, files_total + 1);
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ImGui::Spacing();
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ImGui::Checkbox("Predecode", &data_config.predecode);
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ImGui::Checkbox("Must predecode", &data_config.must_predecode);
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ImGui::Checkbox("Dynamic sample rate", &data_config.dynamic_sample_rate);
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ImGui::Spacing();
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if (ImGui::Button("Load sound data"))
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{
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ClownAudio_SoundData *sound_data = ClownAudio_LoadSoundDataFromFiles(intro_file == 0 ? NULL : files[intro_file - 1].path, loop_file == 0 ? NULL : files[loop_file - 1].path, &data_config);
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if (sound_data != NULL)
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{
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SoundDataListEntry *new_entry = (SoundDataListEntry*)malloc(sizeof(SoundDataListEntry));
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new_entry->sound_data = sound_data;
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new_entry->next = NULL;
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SoundDataListEntry **entry = &sound_data_list_head;
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while (*entry != NULL)
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entry = &(*entry)->next;
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*entry = new_entry;
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if (selected_sound_data == NULL)
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selected_sound_data = new_entry;
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}
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}
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ImGui::End();
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ImGui::Begin("Sound Creation", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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if (selected_sound_data == NULL)
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{
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ImGui::Text("No sound data selected...");
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}
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else
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{
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ImGui::Checkbox("Loop", &sound_config.loop);
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ImGui::Checkbox("Do not free when done", &sound_config.do_not_free_when_done);
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ImGui::Checkbox("Dynamic sample rate", &sound_config.dynamic_sample_rate);
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ImGui::Spacing();
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if (ImGui::Button("Create sound"))
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{
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ClownAudio_SoundID sound_id = ClownAudio_CreateSound(selected_sound_data->sound_data, &sound_config);
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if (sound_id != 0)
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{
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SoundListEntry *new_entry = (SoundListEntry*)malloc(sizeof(SoundListEntry));
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new_entry->sound_id = sound_id;
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new_entry->master_volume = 1.0f;
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new_entry->volume_left = 1.0f;
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new_entry->volume_right = 1.0f;
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new_entry->next = NULL;
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SoundListEntry **entry = &sound_list_head;
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while (*entry != NULL)
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entry = &(*entry)->next;
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*entry = new_entry;
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if (selected_sound == NULL)
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selected_sound = new_entry;
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}
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}
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}
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ImGui::End();
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ImGui::Begin("Sound Data", NULL);
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for (SoundDataListEntry *entry = sound_data_list_head; entry != NULL; entry = entry->next)
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{
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char name[32];
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sprintf(name, "Sound data %p", entry->sound_data);
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if (ImGui::Selectable(name, selected_sound_data == entry))
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selected_sound_data = entry;
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}
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if (selected_sound_data != NULL)
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{
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ImGui::Spacing();
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if (ImGui::Button("Destroy"))
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{
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ClownAudio_UnloadSoundData(selected_sound_data->sound_data);
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for (SoundDataListEntry **entry = &sound_data_list_head; *entry != NULL; entry = &(*entry)->next)
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{
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if (*entry == selected_sound_data)
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{
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SoundDataListEntry *next_sound_data = (*entry)->next;
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free(*entry);
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*entry = next_sound_data;
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selected_sound_data = *entry == NULL ? NULL : *entry;
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break;
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}
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}
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}
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}
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ImGui::End();
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ImGui::Begin("Sounds", NULL);
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for (SoundListEntry *entry = sound_list_head; entry != NULL; entry = entry->next)
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{
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int status = ClownAudio_GetSoundStatus(entry->sound_id);
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char name[32];
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switch (status)
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{
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case 0:
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sprintf(name, "Sound %u - Playing", entry->sound_id);
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break;
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case 1:
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sprintf(name, "Sound %u - Paused", entry->sound_id);
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break;
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case -1:
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sprintf(name, "Sound %u - Freed", entry->sound_id);
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break;
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}
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if (ImGui::Selectable(name, selected_sound == entry))
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selected_sound = entry;
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}
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if (selected_sound != NULL)
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{
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ImGui::Spacing();
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if (ImGui::Button("Destroy"))
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{
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ClownAudio_DestroySound(selected_sound->sound_id);
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for (SoundListEntry **entry = &sound_list_head; *entry != NULL; entry = &(*entry)->next)
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{
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if (*entry == selected_sound)
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{
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SoundListEntry *next_sound = (*entry)->next;
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free(*entry);
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*entry = next_sound;
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break;
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}
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}
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selected_sound = NULL;
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}
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}
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ImGui::End();
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ImGui::Begin("Sound Controls", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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if (selected_sound == NULL)
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{
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ImGui::Text("No sound selected...");
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}
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else
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{
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int status = ClownAudio_GetSoundStatus(selected_sound->sound_id);
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if (status == -1)
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{
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ImGui::Text("Selected sound has been freed...");
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}
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else
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{
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if (status == 0)
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{
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if (ImGui::Button("Pause"))
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ClownAudio_PauseSound(selected_sound->sound_id);
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}
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else
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{
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if (ImGui::Button("Unpause"))
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ClownAudio_UnpauseSound(selected_sound->sound_id);
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}
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ImGui::SameLine();
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if (ImGui::Button("Rewind"))
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ClownAudio_RewindSound(selected_sound->sound_id);
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ImGui::Spacing();
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if (ImGui::Button("Fade-out"))
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ClownAudio_FadeOutSound(selected_sound->sound_id, 5 * 1000);
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ImGui::SameLine();
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if (ImGui::Button("Fade-in"))
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ClownAudio_FadeInSound(selected_sound->sound_id, 5 * 1000);
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ImGui::SameLine();
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if (ImGui::Button("Cancel fade"))
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ClownAudio_CancelFade(selected_sound->sound_id);
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ImGui::Spacing();
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if (ImGui::SliderFloat("Master volume", &selected_sound->master_volume, 0.0f, 1.0f, "%.3f", 2.0f))
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ClownAudio_SetSoundVolume(selected_sound->sound_id, selected_sound->master_volume * selected_sound->volume_left * 0x100, selected_sound->master_volume * selected_sound->volume_right * 0x100);
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if (ImGui::SliderFloat("Left volume", &selected_sound->volume_left, 0.0f, 1.0f, "%.3f", 2.0f))
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ClownAudio_SetSoundVolume(selected_sound->sound_id, selected_sound->master_volume * selected_sound->volume_left * 0x100, selected_sound->master_volume * selected_sound->volume_right * 0x100);
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if (ImGui::SliderFloat("Right volume", &selected_sound->volume_right, 0.0f, 1.0f, "%.3f", 2.0f))
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ClownAudio_SetSoundVolume(selected_sound->sound_id, selected_sound->master_volume * selected_sound->volume_left * 0x100, selected_sound->master_volume * selected_sound->volume_right * 0x100);
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ImGui::Spacing();
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static int sample_rate = 0;
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ImGui::InputInt("Sample rate", &sample_rate, 0);
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if (ImGui::Button("Apply sample rate"))
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ClownAudio_SetSoundSampleRate(selected_sound->sound_id, sample_rate, sample_rate);
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}
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}
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ImGui::End();
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ImGui::ShowDemoWindow();
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ImGui::Render();
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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free(files);
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ClownAudio_Deinit();
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}
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}
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}
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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return 0;
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}
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