CSE2-tweaks/src/TextScr.h

95 lines
1.6 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once
#include <string>
#include "WindowsWrapper.h"
typedef struct FONT_DATA
{
char name[255];
int x_scaling;
int y_scaling;
int x_title_scaling;
int y_title_scaling;
} FONT_DATA;
typedef struct TEXT_SCRIPT
{
// Path (reload when exit teleporter menu/inventory)
std::string path;
// Script buffer
long size;
char *data;
// Mode (ex. NOD, WAI)
signed char mode;
// Flags
signed char flags;
// Current positions (read position in buffer, x position in line)
int p_read;
int p_write;
// Current line to write to
int line;
// Line y positions
int ypos_line[4];
// Event stuff
int wait;
int wait_next;
int next_event;
// Yes/no selected
signed char select;
// Current face
int face;
int face_x;
// Current item
int item;
int item_y;
// Text rect
RECT rcText;
// ..?
int offsetY;
// NOD cursor blink
unsigned char wait_beam;
} TEXT_SCRIPT;
extern TEXT_SCRIPT gTS;
extern const RECT gRect_line;
/// Contains the latest value given through <MIM
extern unsigned int gMIMCurrentNum;
// Cutscene skip flag
extern BOOL gCutsceneSkip;
BOOL InitTextScript2(void);
void EndTextScript(void);
void EncryptionBinaryData2(unsigned char *pData, long size);
BOOL LoadTextScript2(const char *name);
BOOL LoadTextScript_Stage(const char *name);
std::string GetTextScriptPath(void);
BOOL StartTextScript(int no);
void StopTextScript(void);
void PutTextScript(void);
int TextScriptProc(void);
void RestoreTextScript(void);