CSE2-tweaks/src/Profile.h

58 lines
1.1 KiB
C

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "MyChar.h"
#include "SelStage.h"
#include "Stage.h"
typedef struct PROFILEDATA
{
char code[8];
int stage;
MusicID music;
int x;
int y;
int direct;
short max_life;
short star;
short life;
short a;
int select_arms;
int select_item;
int equip;
int unit;
int counter;
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
signed char permit_mapping[0x80];
char FLAG[4];
unsigned char flags[1000];
// Custom
char extra_code[0x10];
// <MIM
unsigned int MIMCurrentNum;
// <PHY
MYCHAR_PHYSICS physics_normal;
MYCHAR_PHYSICS physics_underwater;
int no_splash_or_air_limit_underwater;
} PROFILEDATA;
extern const char* const gDefaultName;
extern const char* const gProfileCode;
BOOL IsProfile(void);
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
BOOL InitializeGame(void);
int GetProfileStage(const char *name);