CSE2-tweaks/src/PixTone.cpp

177 lines
3.8 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "PixTone.h"
#include <math.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Attributes.h"
#include "Random.h"
signed char gWaveModelTable[6][0x100];
void MakeWaveTables(void)
{
int i;
int a;
// Sine wave
for (i = 0; i < 0x100; ++i)
{
gWaveModelTable[0][i] = (signed char)(sin((i * 6.283184) / 256.0) * 64.0);
a = gWaveModelTable[0][i]; // I have no idea what this line was meant to do
}
// Triangle wave
for (a = 0, i = 0; i < 0x40; ++i)
{
// Upwards
gWaveModelTable[1][i] = (a * 0x40) / 0x40;
++a;
}
for (a = 0; i < 0xC0; ++i)
{
// Downwards
gWaveModelTable[1][i] = 0x40 - ((a * 0x40) / 0x40);
++a;
}
for (a = 0; i < 0x100; ++i)
{
// Back up
gWaveModelTable[1][i] = ((a * 0x40) / 0x40) - 0x40;
++a;
}
// Saw up wave
for (i = 0; i < 0x100; ++i)
gWaveModelTable[2][i] = (i / 2) - 0x40;
// Saw down wave
for (i = 0; i < 0x100; ++i)
gWaveModelTable[3][i] = 0x40 - (i / 2);
// Square wave
for (i = 0; i < 0x80; ++i)
gWaveModelTable[4][i] = 0x40;
for (; i < 0x100; ++i)
gWaveModelTable[4][i] = -0x40;
// White noise wave
msvc_srand(0);
for (i = 0; i < 0x100; ++i)
gWaveModelTable[5][i] = (signed char)(msvc_rand() & 0xFF) / 2;
}
BOOL wave_tables_made;
ATTRIBUTE_HOT BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData)
{
int i;
int a, b, c, d;
double dPitch;
double dMain;
double dVolume;
double dEnvelope;
signed char envelopeTable[0x100];
double d1, d2, d3;
// The Linux port added a cute optimisation here, where MakeWaveTables is only called once during the game's execution
if (wave_tables_made != TRUE)
{
MakeWaveTables();
wave_tables_made = TRUE;
}
memset(envelopeTable, 0, sizeof(envelopeTable));
i = 0;
dEnvelope = ptp->initial;
while (i < ptp->pointAx)
{
envelopeTable[i] = (signed char)dEnvelope;
dEnvelope = (((double)ptp->pointAy - ptp->initial) / ptp->pointAx) + dEnvelope;
++i;
}
dEnvelope = ptp->pointAy;
while (i < ptp->pointBx)
{
envelopeTable[i] = (signed char)dEnvelope;
dEnvelope = (((double)ptp->pointBy - ptp->pointAy) / (double)(ptp->pointBx - ptp->pointAx)) + dEnvelope;
++i;
}
dEnvelope = ptp->pointBy;
while (i < ptp->pointCx)
{
envelopeTable[i] = (signed char)dEnvelope;
dEnvelope = ((double)ptp->pointCy - ptp->pointBy) / (double)(ptp->pointCx - ptp->pointBx) + dEnvelope;
++i;
}
dEnvelope = ptp->pointCy;
while (i < 0x100)
{
envelopeTable[i] = (signed char)dEnvelope;
dEnvelope = dEnvelope - (ptp->pointCy / (double)(0x100 - ptp->pointCx));
++i;
}
dPitch = ptp->oPitch.offset;
dMain = ptp->oMain.offset;
dVolume = ptp->oVolume.offset;
if (ptp->oMain.num == 0.0)
d1 = 0.0;
else
d1 = 256.0 / (ptp->size / ptp->oMain.num);
if (ptp->oPitch.num == 0.0)
d2 = 0.0;
else
d2 = 256.0 / (ptp->size / ptp->oPitch.num);
if (ptp->oVolume.num == 0.0)
d3 = 0.0;
else
d3 = 256.0 / (ptp->size / ptp->oVolume.num);
for (i = 0; i < ptp->size; ++i)
{
a = (int)dMain % 0x100;
b = (int)dPitch % 0x100;
c = (int)dVolume % 0x100;
d = (int)((double)(i * 0x100) / ptp->size);
pData[i] = gWaveModelTable[ptp->oMain.model][a]
* ptp->oMain.top
/ 64
* (((gWaveModelTable[ptp->oVolume.model][c] * ptp->oVolume.top) / 64) + 64)
/ 64
* envelopeTable[d]
/ 64
+ 128;
if (gWaveModelTable[ptp->oPitch.model][b] < 0)
dMain += d1 - d1 * 0.5 * -gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0;
else
dMain += d1 + d1 * 2.0 * gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0;
dPitch += d2;
dVolume += d3;
}
return TRUE;
}