42 lines
921 B
C
42 lines
921 B
C
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
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//
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// The original code belongs to Daisuke "Pixel" Amaya.
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//
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// Modifications and custom code are under the MIT licence.
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// See LICENCE.txt for details.
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#pragma once
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#include "WindowsWrapper.h"
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typedef struct ARMS_LEVEL
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{
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int exp[3];
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} ARMS_LEVEL;
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typedef struct REC
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{
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long counter[4];
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unsigned char random[4];
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} REC;
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extern ARMS_LEVEL gArmsLevelTable[14];
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void AddExpMyChar(int x);
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void ZeroExpMyChar(void);
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BOOL IsMaxExpMyChar(void);
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void DamageMyChar(int damage);
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void KillMyChar();
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void ZeroArmsEnergy_All(void);
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void AddBulletMyChar(int no, int val);
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void AddLifeMyChar(int x);
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void AddMaxLifeMyChar(int val);
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void PutArmsEnergy(BOOL flash);
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void PutActiveArmsList(void);
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void PutMyLife(BOOL flash);
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void PutMyBooster(void);
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void PutMyAir(int x, int y);
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void PutTimeCounter(int x, int y);
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BOOL SaveTimeCounter(void);
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int LoadTimeCounter(void);
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